MegaGlest/source/glest_game/game/game_constants.h

164 lines
3.8 KiB
C++

#ifndef _GLEST_GAME_GAMECONSTANTS_H_
#define _GLEST_GAME_GAMECONSTANTS_H_
#include <cassert>
#include <stdio.h>
#include "vec.h"
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
using namespace Shared::Graphics;
namespace Glest{ namespace Game{
// =====================================================
// class GameConstants
// =====================================================
const Vec4f BLACK(0.0f, 0.0f, 0.0f, 1.0f);
const Vec4f RED(1.0f, 0.0f, 0.0f, 1.0f);
const Vec4f GREEN(0.0f, 1.0f, 0.0f, 1.0f);
const Vec4f BLUE(0.0f, 0.0f, 1.0f, 1.0f);
const Vec4f GLASS(1.0f, 1.0f, 1.0f, 0.3f);
const Vec4f CYAN(0.0f, 1.0f, 1.0f, 1.0f);
const Vec4f YELLOW(1.0f, 1.0f, 0.0f, 1.0f);
const Vec4f MAGENTA(1.0f, 0.0f, 1.0f, 1.0f);
const Vec4f WHITE(1.0f, 1.0f, 1.0f, 1.0f);
enum PathFinderType {
pfBasic,
pfRoutePlanner
};
enum TravelState {
tsArrived,
tsMoving,
tsBlocked,
tsImpossible
};
enum ControlType {
ctClosed,
ctCpuEasy,
ctCpu,
ctCpuUltra,
ctCpuMega,
ctNetwork,
ctHuman,
ctNetworkCpuEasy,
ctNetworkCpu,
ctNetworkCpuUltra,
ctNetworkCpuMega
};
enum NetworkRole {
nrServer,
nrClient,
nrIdle
};
enum FactionPersonalityType {
fpt_Normal,
fpt_Observer,
fpt_EndCount
};
class GameConstants {
public:
static const int specialFactions = fpt_EndCount - 1;
static const int maxPlayers= 8;
static const int serverPort= 61357;
//static const int updateFps= 40;
//static const int cameraFps= 100;
static int updateFps;
static int cameraFps;
static int networkFramePeriod;
static const int networkPingInterval = 5;
//static const int networkExtraLatency= 200;
static const int maxClientConnectHandshakeSecs= 10;
static const int cellScale = 2;
static const int clusterSize = 16;
static const char *folder_path_maps;
static const char *folder_path_scenarios;
static const char *folder_path_techs;
static const char *folder_path_tilesets;
static const char *folder_path_tutorials;
static const char *NETWORK_SLOT_UNCONNECTED_SLOTNAME;
static const char *folder_path_screenshots;
static const char *OBSERVER_SLOTNAME;
static const char *RANDOMFACTION_SLOTNAME;
static const char *playerTextureCacheLookupKey;
static const char *pathCacheLookupKey;
static const char *path_data_CacheLookupKey;
static const char *path_ini_CacheLookupKey;
static const char *path_logs_CacheLookupKey;
static const char *application_name;
// VC++ Chokes on init of non integral static types
static const float normalMultiplier;
static const float easyMultiplier;
static const float ultraMultiplier;
static const float megaMultiplier;
//
};
enum PathType {
ptMaps,
ptScenarios,
ptTechs,
ptTilesets,
ptTutorials
};
struct CardinalDir {
public:
enum Enum { NORTH, EAST, SOUTH, WEST, COUNT };
CardinalDir() : value(NORTH) {}
CardinalDir(Enum v) : value(v) {}
explicit CardinalDir(int v) {
assertDirValid(v);
value = static_cast<Enum>(v);
}
operator Enum() const { return value; }
int asInt() const { return (int)value; }
static void assertDirValid(int v) { assert(v >= 0 && v < 4); }
void operator++() {
//printf("In [%s::%s] Line: %d BEFORE +: value = %d\n",__FILE__,__FUNCTION__,__LINE__,asInt());
value = static_cast<Enum>((value + 1) % 4);
//printf("In [%s::%s] Line: %d AFTER +: value = %d\n",__FILE__,__FUNCTION__,__LINE__,asInt());
}
void operator--() { // mod with negative numbers is a 'grey area', hence the +3 rather than -1
value = static_cast<Enum>((value + 3) % 4);
}
private:
Enum value;
};
}}//end namespace
#endif