MegaGlest/source/glest_game
Mark Vejvoda 0fce64897e - added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
..
ai - attempt to fix bailout pathfinding logic to have better performance 2011-04-04 04:32:01 +00:00
facilities - update ver# because current svn code not compatible with beta1 2011-04-04 18:32:16 +00:00
game - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
global - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
graphics - added new menu option to be able to toggle texture compression 2011-03-31 01:34:01 +00:00
gui forgot to comment debug ... 2011-03-29 23:19:19 +00:00
main - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
menu - by default route planner is disabled for release, need to add the following to the ini to get it to show up: 2011-04-05 05:49:04 +00:00
network - cancel button only shows is manually enabled in ini 2011-03-31 18:30:53 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - attempt to fix bailout pathfinding logic to have better performance 2011-04-04 04:32:01 +00:00
types - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
world - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00