MegaGlest/source/glest_game/graphics
SoftCoder b4807ed169 - in team mode always render two set of resources:
- First set of resources is the team of selected units
  - SEcond set of resources is the team total
2014-01-29 22:47:55 -08:00
..
particle_type.cpp - cleanup some msvc++ compiler warnings 2013-12-22 23:15:31 -08:00
particle_type.h - in progress work to try to get attack boosts loading from a saved game (not working yet and commented out) 2013-12-21 21:53:27 -08:00
renderer.cpp - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
renderer.h - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
unit_particle_type.cpp unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
unit_particle_type.h unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00