MegaGlest/source/glest_game/types
Mark Vejvoda db91ca6b9e allow attack boost to apply to self via attribute include-self="true" 2011-11-04 04:51:12 +00:00
..
command_type.cpp - bugfix for detecting if one unit is next to another 2011-10-28 05:22:41 +00:00
command_type.h - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
damage_multiplier.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
damage_multiplier.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
element_type.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
element_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction_type.cpp - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
faction_type.h - added upgrades to ai behavior xml tags 2011-10-04 17:15:08 +00:00
object_type.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
object_type.h switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
resource_type.cpp - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
resource_type.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
skill_type.cpp allow attack boost to apply to self via attribute include-self="true" 2011-11-04 04:51:12 +00:00
skill_type.h allow attack boost to apply to self via attribute include-self="true" 2011-11-04 04:51:12 +00:00
tech_tree.cpp we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
tech_tree.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
tileset_model_type.cpp forgot to checkin 2011-06-23 21:14:00 +00:00
tileset_model_type.h - updated win32 project files with newly added files 2011-06-23 22:05:48 +00:00
unit_type.cpp - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
unit_type.h - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00
upgrade_type.cpp fixed bug (found my MumuM) related to ep regen and attackboost 2011-11-03 20:11:24 +00:00
upgrade_type.h - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00