MegaGlest/source/glest_game/type_instances
Titus Tscharntke 8e281e2faf new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
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command.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
command.h - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
faction.cpp new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
faction.h new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
object.cpp - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
object.h - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
unit.cpp new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
unit.h new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00