MegaGlest/source/glest_game/type_instances
Mark Vejvoda c6fe352da7 disabled 'grouped' commands to see if this is the cause of out of synch (try this out guys) 2011-10-26 00:30:58 +00:00
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command.cpp - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
command.h - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
faction.cpp disabled 'grouped' commands to see if this is the cause of out of synch (try this out guys) 2011-10-26 00:30:58 +00:00
faction.h - bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet 2011-10-04 06:49:44 +00:00
object.cpp switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
object.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
unit.h - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
upgrade.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00