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MegaGlest
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1b2b1f9821
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
1b2b1f9821
- improved the new pathfinder using hashmap
2012-05-05 06:23:09 +00:00
..
ai
- improved the new pathfinder using hashmap
2012-05-05 06:23:09 +00:00
facilities
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
game
- it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
2012-05-03 20:25:35 +00:00
global
- added a default translation file for techtrees, <techtreename>_default.lng
2012-05-03 14:43:28 +00:00
graphics
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
menu
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
network
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- some in progress pathfinder work
2012-05-04 21:03:52 +00:00
types
- it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
2012-05-03 20:25:35 +00:00
world
- improved the new pathfinder using hashmap
2012-05-05 06:23:09 +00:00
CMakeLists.txt
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00