MegaGlest/source/glest_game
2012-05-05 06:23:09 +00:00
..
ai - improved the new pathfinder using hashmap 2012-05-05 06:23:09 +00:00
facilities - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add: 2012-05-03 20:25:35 +00:00
global - added a default translation file for techtrees, <techtreename>_default.lng 2012-05-03 14:43:28 +00:00
graphics - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
types - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add: 2012-05-03 20:25:35 +00:00
world - improved the new pathfinder using hashmap 2012-05-05 06:23:09 +00:00
CMakeLists.txt - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00