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client_interface.cpp
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- attempt to fix socket issues causing hangs
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2015-12-25 23:12:00 -08:00 |
client_interface.h
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- added support for dev mode paths and removed linux symlinks for game data
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2014-01-24 13:44:21 -08:00 |
connection_slot.cpp
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- fix headless network comamnd bug
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2015-12-26 13:14:22 -08:00 |
connection_slot.h
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- added support for dev mode paths and removed linux symlinks for game data
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2014-01-24 13:44:21 -08:00 |
masterserver_info.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_interface.cpp
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- attempt to fix lagging in lobby and for windows clients
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2015-12-28 17:59:26 -08:00 |
network_interface.h
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- attempt to fix socket issues causing hangs
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2015-12-25 23:12:00 -08:00 |
network_manager.cpp
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
network_manager.h
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
network_message.cpp
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- attempt to fix socket issues causing hangs
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2015-12-25 23:12:00 -08:00 |
network_message.h
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- attempt to fix socket issues causing hangs
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2015-12-25 23:12:00 -08:00 |
network_protocol.cpp
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
network_protocol.h
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 20:37:48 +00:00 |
network_types.cpp
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
network_types.h
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 19:08:55 +00:00 |
server_interface.cpp
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- thread safe localtime and hopefully back to good performance
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2015-11-21 11:30:23 -08:00 |
server_interface.h
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- added support for dev mode paths and removed linux symlinks for game data
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2014-01-24 13:44:21 -08:00 |