MegaGlest/source/glest_game/graphics
2012-05-28 02:36:12 +00:00
..
debug_renderer.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
debug_renderer.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
particle_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
particle_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
renderer.cpp - fixed rendering on battle end screen 2012-05-28 02:36:12 +00:00
renderer.h - replaced calls to glgenlists and family as these gl calls are deprecated in newer opengl (and really did not do anything for us) 2012-05-24 06:16:54 +00:00
unit_particle_type.cpp - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
unit_particle_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00