MegaGlest/source/glest_game/type_instances
Mark Vejvoda fe8d3b3130 - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
..
command.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
command.h - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
faction.cpp - another attempt to fix game end crash for ultifd 2010-08-04 16:56:24 +00:00
faction.h - another attempt to fix game end crash for ultifd 2010-08-04 16:56:24 +00:00
object.cpp - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
object.h - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
unit.cpp - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
unit.h - some final updates to get the new pathfinder working after adding multi-pathing support 2010-07-21 22:05:50 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00