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MegaGlest
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16f28d455b
MegaGlest
/
source
/
glest_game
/
type_instances
History
Mark Vejvoda
16f28d455b
bugfix to handle food decrements properly for humans
2010-06-03 20:17:03 +00:00
..
command.cpp
fixed weird bug where compiler should have told me of the conversion issue
2010-06-02 20:06:49 +00:00
command.h
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
faction.cpp
bugfix to handle food decrements properly for humans
2010-06-03 20:17:03 +00:00
faction.h
- added game start debug output to console to show basic faction info
2010-05-20 20:19:34 +00:00
object.cpp
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
object.h
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
unit.cpp
Fixed the following nasty bugs:
2010-06-02 08:03:56 +00:00
unit.h
Fixed the following nasty bugs:
2010-06-02 08:03:56 +00:00
upgrade.cpp
- added loads of debug potential. We can now output most objects as a string for logging purposes.
2010-05-18 03:53:57 +00:00
upgrade.h
- added loads of debug potential. We can now output most objects as a string for logging purposes.
2010-05-18 03:53:57 +00:00