MegaGlest/source/glest_game
Mark Vejvoda 14c5b87da4 - debugging out of synch (make bailout logic optional) 2011-02-16 03:48:13 +00:00
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ai - debugging out of synch (make bailout logic optional) 2011-02-16 03:48:13 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
gui - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
main - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
menu - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
network - attempt to improve network performance (use separate mutexes for read / write operations) 2011-02-15 07:49:40 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
types - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
world - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00