MegaGlest/source/glest_game
2011-10-21 19:52:55 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - changed contact email address to bug report URL 2011-10-18 01:40:49 +00:00
game now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
global - added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics 2011-10-07 17:21:09 +00:00
graphics 3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu 2011-10-18 22:00:59 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
menu my fix ( I like it somehow .. :-D ) 2011-10-21 00:23:05 +00:00
network - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00
sound now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
type_instances - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
types small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
world - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
CMakeLists.txt added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include: 2011-10-17 16:59:22 +00:00