MegaGlest/source/glest_game
2010-08-31 04:39:25 +00:00
..
ai - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
facilities version string "light" 2010-08-26 23:01:55 +00:00
game - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
global - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
graphics - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
gui - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
main - added more LUA functions: 2010-08-29 04:45:15 +00:00
menu - bugfix for mapfilter when saved game does not have index 2010-08-30 21:06:43 +00:00
network - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
types - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
world - added NULL pointer checks in surface atlas 2010-08-31 04:39:25 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00