MegaGlest/source/glest_game/game
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
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chat_manager.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
chat_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
commander.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
commander.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
console.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
console.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
game.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game_camera.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
game_camera.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game_constants.h - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
game_settings.h - fix win32 build 2012-04-16 20:15:57 +00:00
script_manager.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
script_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
stats.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
stats.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00