MegaGlest/source/glest_game
Mark Vejvoda 11392c69c9 - see if this speeds up color picking 2013-01-16 18:23:29 +00:00
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ai - added smarts to the AI so it takes note of very active battle locations and scouts there. 2013-01-12 01:55:13 +00:00
facilities - updated to 3.7.2-dev 2012-11-23 21:02:10 +00:00
game - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
global - allow changing screen resolution and fullscreen mode in options menu with confirmation 2013-01-01 10:18:42 +00:00
graphics - see if this speeds up color picking 2013-01-16 18:23:29 +00:00
gui - bugfix from tomreyn's stacktrace for resource selection 2012-11-14 23:24:25 +00:00
main - attempt to get better stack traces on windows 2013-01-11 22:51:47 +00:00
menu - on game start close non authenticated players who are connected 2013-01-12 00:09:25 +00:00
network - bug fixes for new thread manager when in game lobby 2013-01-12 04:40:44 +00:00
sound - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
type_instances - added a new skill to toggle fog of war for any command. 2013-01-11 18:40:47 +00:00
types - added a new skill to toggle fog of war for any command. 2013-01-11 18:40:47 +00:00
world - update debug stats to remove unused items 2013-01-12 07:36:14 +00:00
CMakeLists.txt - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script) 2013-01-15 20:13:18 +00:00