MegaGlest/source/glest_game/game
Mark Vejvoda 0fce64897e - added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
..
chat_manager.cpp - another keyboard bugfix (pressing esc properly cancels chat mode), Thanks ultifd 2011-03-12 03:10:07 +00:00
chat_manager.h chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
commander.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
commander.h - attempted bugfix for click like mad morph causing out of synch 2011-02-10 21:02:07 +00:00
console.cpp some rearrangement in options, player names in chat with colors again 2011-03-26 21:38:26 +00:00
console.h Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
game_camera.cpp - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
game_camera.h camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
game_constants.h - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
game_settings.h - bugfix for socket mutex locked when deleting socket 2011-03-19 12:04:18 +00:00
game.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
game.h - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
script_manager.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
script_manager.h - added a new lua method to add text on the console for Elimnator's scenario. 2011-03-19 12:19:22 +00:00
stats.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
stats.h - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00