80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
// ==============================================================
|
|
// This file is part of Glest (www.glest.org)
|
|
//
|
|
// Copyright (C) 2001-2008 Martiño Figueroa
|
|
//
|
|
// You can redistribute this code and/or modify it under
|
|
// the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version
|
|
// ==============================================================
|
|
|
|
#ifndef _GLEST_GAME_STATS_H_
|
|
#define _GLEST_GAME_STATS_H_
|
|
|
|
#include <string>
|
|
|
|
#include "game_constants.h"
|
|
#include "faction.h"
|
|
|
|
using std::string;
|
|
|
|
namespace Glest{ namespace Game{
|
|
|
|
struct PlayerStats{
|
|
PlayerStats();
|
|
|
|
ControlType control;
|
|
string factionTypeName;
|
|
int teamIndex;
|
|
bool victory;
|
|
int kills;
|
|
int deaths;
|
|
int unitsProduced;
|
|
int resourcesHarvested;
|
|
};
|
|
|
|
// =====================================================
|
|
// class Stats
|
|
//
|
|
/// Player statistics that are shown after the game ends
|
|
// =====================================================
|
|
|
|
class Stats{
|
|
private:
|
|
PlayerStats playerStats[GameConstants::maxPlayers];
|
|
|
|
string description;
|
|
int factionCount;
|
|
int thisFactionIndex;
|
|
|
|
public:
|
|
void init(int factionCount, int thisFactionIndex, const string &description);
|
|
|
|
string getDescription() const {return description;}
|
|
int getThisFactionIndex() const {return thisFactionIndex;}
|
|
int getFactionCount() const {return factionCount;}
|
|
|
|
const string &getFactionTypeName(int factionIndex) const {return playerStats[factionIndex].factionTypeName;}
|
|
ControlType getControl(int factionIndex) const {return playerStats[factionIndex].control;}
|
|
bool getVictory(int factionIndex) const {return playerStats[factionIndex].victory;}
|
|
int getTeam(int factionIndex) const {return playerStats[factionIndex].teamIndex;}
|
|
int getKills(int factionIndex) const {return playerStats[factionIndex].kills;}
|
|
int getDeaths(int factionIndex) const {return playerStats[factionIndex].deaths;}
|
|
int getUnitsProduced(int factionIndex) const {return playerStats[factionIndex].unitsProduced;}
|
|
int getResourcesHarvested(int factionIndex) const {return playerStats[factionIndex].resourcesHarvested;}
|
|
|
|
void setDescription(const string& description) {this->description = description;}
|
|
void setFactionTypeName(int playerIndex, const string& factionTypeName) {playerStats[playerIndex].factionTypeName= factionTypeName;}
|
|
void setControl(int playerIndex, ControlType control) {playerStats[playerIndex].control= control;}
|
|
void setTeam(int playerIndex, int teamIndex) {playerStats[playerIndex].teamIndex= teamIndex;}
|
|
void setVictorious(int playerIndex);
|
|
void kill(int killerFactionIndex, int killedFactionIndex);
|
|
void produce(int producerFactionIndex);
|
|
void harvest(int harvesterFactionIndex, int amount);
|
|
};
|
|
|
|
}}//end namespace
|
|
|
|
#endif
|