0ce6fd3c5d
When using mac ports GL/gl.h ends up outside the cmake search paths for libraries and includes. By adding them to mk/macos/CMakeLists.txt they are now available and make it possible to build g3d_viewer along with the rest of megaglest. To make this work properly I had to move the inclusion of mk/macos/CMakeLists.txt further up the master CMakeLists.txt so merged both IF APPLE tests in to one. This has built successfully through xcode and gnumake. |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
Info.plist | ||
MegaGlest.icns | ||
PkgInfo |