MegaGlest/source/glest_game
Mark Vejvoda 0b62b4137e - added a validation / warnhing logic to handle cases of duplicate resource values entered in XML 2011-11-10 22:36:44 +00:00
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ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
game we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
global we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
graphics added an override for map preview rendering to use legacy non FBO code: 2011-11-08 16:41:10 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main added ability to override throttle settings for future customization if required: 2011-11-08 16:27:15 +00:00
menu added a check for missing map when admin is connected to headless server and server has a map that the client doesn't 2011-11-05 01:27:34 +00:00
network removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
sound now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
type_instances - added a validation / warnhing logic to handle cases of duplicate resource values entered in XML 2011-11-10 22:36:44 +00:00
types - added a validation / warnhing logic to handle cases of duplicate resource values entered in XML 2011-11-10 22:36:44 +00:00
world we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
CMakeLists.txt added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include: 2011-10-17 16:59:22 +00:00