86905dc6f7
Line was generated for meshes with duplicate verts, to prevent loss of vertices. But this was a problem because some duplicate verts need removing. (E.g. some duplicate verts are generated for UV mapping. These should be removed during import.) This does mean the g3d script can lose information on import. |
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.. | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
INSTALL | ||
Makefile.linux | ||
README | ||
g2xml.c | ||
g3d.dtd | ||
g3d_logo.png | ||
g3d_support.py | ||
g3d_support_b269.py | ||
g3d_support_b290.py | ||
g3dv4.h | ||
xml2g.c |
README
=== GLEXEMEL === An XML format for the G3D file format used by the game Glest: http://www.glest.org This XML format allows for exporters to create XML file descriptions that can then be converted to binary. Note: This package is not yet part of Glest, although it is offered for inclusion should the developers wish. Copyright (C) Jonathan Merritt 2005. This package may be distributed under the terms of the GNU General Public License (see the file COPYING for more details).