MegaGlest/source/tools/glexemel
Jammyjamjamman 86905dc6f7 G3D B290: remove line generating mesh code
Line was generated for meshes with duplicate verts, to prevent loss
of vertices. But this was a problem because some duplicate verts
need removing. (E.g. some duplicate verts are generated for UV
mapping. These should be removed during import.) This does mean the
g3d script can lose information on import.
2021-04-15 20:23:21 +01:00
..
.gitignore improvements for static build and a bit of cleaning 2015-06-14 19:24:08 +02:00
CMakeLists.txt - update cmake so some game tools respect output folder setting 2013-02-08 18:21:49 +00:00
COPYING - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
INSTALL - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
Makefile.linux - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
README - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g2xml.c - added coverity linux script 2013-12-17 23:57:45 -08:00
g3d.dtd - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g3d_logo.png lossless images compression 2015-01-14 23:58:30 +01:00
g3d_support.py meshes can glow 2015-03-18 20:21:59 +01:00
g3d_support_b269.py meshes can glow 2015-03-18 20:21:59 +01:00
g3d_support_b290.py G3D B290: remove line generating mesh code 2021-04-15 20:23:21 +01:00
g3dv4.h - attempt to cleanup for debian compliance (proper copyright, etc) 2012-10-30 06:48:12 +00:00
xml2g.c - removed directsound related references as it has been deprecated since 3.6.0.1 2013-12-25 11:42:00 -08:00

README

=== GLEXEMEL ===
An XML format for the G3D file format used by the game Glest:
  http://www.glest.org

This XML format allows for exporters to create XML file descriptions that
can then be converted to binary.

Note: This package is not yet part of Glest, although it is offered for
inclusion should the developers wish.

Copyright (C) Jonathan Merritt 2005.
This package may be distributed under the terms of the GNU General Public
License (see the file COPYING for more details).