MegaGlest/source/glest_game/menu/menu_state_custom_game.cpp
2010-05-19 23:23:42 +00:00

1102 lines
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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_custom_game.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_new_game.h"
#include "menu_state_masterserver.h"
#include "metrics.h"
#include "network_manager.h"
#include "network_message.h"
#include "client_interface.h"
#include "conversion.h"
#include "socket.h"
#include "game.h"
#include "util.h"
#include <algorithm>
#include <time.h>
#include <curl/curl.h>
#include "leak_dumper.h"
namespace Glest{ namespace Game{
using namespace Shared::Util;
struct FormatString {
void operator()(string &s) {
s = formatString(s);
}
};
// =====================================================
// class MenuStateCustomGame
// =====================================================
MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots,bool parentMenuIsMasterserver):
MenuState(program, mainMenu, "new-game")
{
publishToMasterserverThread = NULL;
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
Config &config = Config::getInstance();
parentMenuIsMs=parentMenuIsMasterserver;
needToSetChangedGameSettings = false;
needToRepublishToMasterserver = false;
needToBroadcastServerSettings = false;
showMasterserverError = false;
masterServererErrorToShow = "---";
lastSetChangedGameSettings = 0;
lastMasterserverPublishing = 0;
soundConnectionCount=0;
mainMessageBox.init(lang.get("Ok"));
mainMessageBox.setEnabled(false);
mainMessageBoxState=0;
vector<string> teamItems, controlItems, results;
//create
buttonReturn.init(350, 180, 125);
buttonPlayNow.init(525, 180, 125);
//map listBox
// put them all in a set, to weed out duplicates (gbm & mgm with same name)
// will also ensure they are alphabetically listed (rather than how the OS provides them)
set<string> allMaps;
findAll(config.getPathListForType(ptMaps), "*.gbm", results, true, false);
copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin()));
results.clear();
findAll(config.getPathListForType(ptMaps), "*.mgm", results, true, false);
copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin()));
results.clear();
if (allMaps.empty()) {
throw runtime_error("No maps were found!");
}
copy(allMaps.begin(), allMaps.end(), std::back_inserter(results));
mapFiles = results;
std::for_each(results.begin(), results.end(), FormatString());
listBoxMap.init(100, 260, 200);
listBoxMap.setItems(results);
labelMap.init(100, 290);
labelMapInfo.init(100, 230, 200, 40);
// fog - o - war
// @350 ? 300 ?
labelFogOfWar.init(350, 290, 100);
listBoxFogOfWar.init(350, 260, 100);
listBoxFogOfWar.pushBackItem(lang.get("Yes"));
listBoxFogOfWar.pushBackItem(lang.get("No"));
listBoxFogOfWar.setSelectedItemIndex(0);
//tileset listBox
findDirs(config.getPathListForType(ptTilesets), results);
if (results.empty()) {
throw runtime_error("No tile-sets were found!");
}
tilesetFiles= results;
std::for_each(results.begin(), results.end(), FormatString());
listBoxTileset.init(500, 260, 150);
listBoxTileset.setItems(results);
labelTileset.init(500, 290);
//tech Tree listBox
findDirs(config.getPathListForType(ptTechs), results);
if(results.empty()) {
throw runtime_error("No tech-trees were found!");
}
techTreeFiles= results;
std::for_each(results.begin(), results.end(), FormatString());
listBoxTechTree.init(700, 260, 150);
listBoxTechTree.setItems(results);
labelTechTree.init(700, 290);
labelPublishServer.init(350, 690, 100);
labelPublishServer.setText(lang.get("PublishServer"));
listBoxPublishServer.init(350, 660, 100);
listBoxPublishServer.pushBackItem(lang.get("Yes"));
listBoxPublishServer.pushBackItem(lang.get("No"));
listBoxPublishServer.setSelectedItemIndex(1);
//list boxes
for(int i=0; i<GameConstants::maxPlayers; ++i){
labelPlayers[i].init(100, 550-i*30);
listBoxControls[i].init(200, 550-i*30);
listBoxFactions[i].init(400, 550-i*30);
listBoxTeams[i].init(600, 550-i*30, 60);
labelNetStatus[i].init(700, 550-i*30, 60);
}
labelControl.init(200, 600, GraphicListBox::defW, GraphicListBox::defH, true);
labelFaction.init(400, 600, GraphicListBox::defW, GraphicListBox::defH, true);
labelTeam.init(600, 600, 60, GraphicListBox::defH, true);
//texts
buttonReturn.setText(lang.get("Return"));
buttonPlayNow.setText(lang.get("PlayNow"));
controlItems.push_back(lang.get("Closed"));
controlItems.push_back(lang.get("CpuEasy"));
controlItems.push_back(lang.get("Cpu"));
controlItems.push_back(lang.get("CpuUltra"));
controlItems.push_back(lang.get("CpuMega"));
controlItems.push_back(lang.get("Network"));
controlItems.push_back(lang.get("Human"));
teamItems.push_back("1");
teamItems.push_back("2");
teamItems.push_back("3");
teamItems.push_back("4");
teamItems.push_back("5");
teamItems.push_back("6");
teamItems.push_back("7");
teamItems.push_back("8");
reloadFactions();
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
if(results.size() > 0) {
break;
}
}
if(results.size() == 0) {
throw runtime_error("(1)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
}
for(int i=0; i<GameConstants::maxPlayers; ++i){
labelPlayers[i].setText(lang.get("Player")+" "+intToStr(i));
listBoxTeams[i].setItems(teamItems);
listBoxTeams[i].setSelectedItemIndex(i);
listBoxControls[i].setItems(controlItems);
labelNetStatus[i].setText("");
}
labelMap.setText(lang.get("Map"));
labelFogOfWar.setText(lang.get("FogOfWar"));
labelTileset.setText(lang.get("Tileset"));
labelTechTree.setText(lang.get("TechTree"));
labelControl.setText(lang.get("Control"));
labelFaction.setText(lang.get("Faction"));
labelTeam.setText(lang.get("Team"));
loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo);
labelMapInfo.setText(mapInfo.desc);
//initialize network interface
networkManager.init(nrServer);
//init controllers
listBoxControls[0].setSelectedItemIndex(ctHuman);
if(openNetworkSlots){
for(int i= 1; i<mapInfo.players; ++i){
listBoxControls[i].setSelectedItemIndex(ctNetwork);
}
}
else{
listBoxControls[1].setSelectedItemIndex(ctCpu);
}
updateControlers();
updateNetworkSlots();
//chatManager.init(&console, world.getThisTeamIndex());
chatManager.init(&console, -1);
publishToMasterserverThread = new SimpleTaskThread(this,0,100);
publishToMasterserverThread->start();
}
MenuStateCustomGame::~MenuStateCustomGame() {
needToBroadcastServerSettings = false;
needToRepublishToMasterserver = false;
BaseThread::shutdownAndWait(publishToMasterserverThread);
delete publishToMasterserverThread;
publishToMasterserverThread = NULL;
}
void MenuStateCustomGame::returnToParentMenu(){
needToBroadcastServerSettings = false;
needToRepublishToMasterserver = false;
BaseThread::shutdownAndWait(publishToMasterserverThread);
if(parentMenuIsMs)
{
mainMenu->setState(new MenuStateMasterserver(program, mainMenu));
}
else
{
mainMenu->setState(new MenuStateNewGame(program, mainMenu));
}
}
void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
if(mainMessageBox.getEnabled()){
int button= 1;
if(mainMessageBox.mouseClick(x, y, button))
{
soundRenderer.playFx(coreData.getClickSoundA());
if(button==1)
{
mainMessageBox.setEnabled(false);
}
}
}
else if(buttonReturn.mouseClick(x,y)){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.playFx(coreData.getClickSoundA());
/*
if( listBoxPublishServer.getEditable() &&
listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
lastMasterserverPublishing = 0;
publishToMasterserver();
simpleTask();
}
*/
returnToParentMenu();
}
else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
closeUnusedSlots();
soundRenderer.playFx(coreData.getClickSoundC());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
GameSettings gameSettings;
loadGameSettings(&gameSettings);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Send the game settings to each client if we have at least one networked client
if( hasNetworkGameSettings() == true &&
needToSetChangedGameSettings == true)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
serverInterface->setGameSettings(&gameSettings,true);
needToSetChangedGameSettings = false;
lastSetChangedGameSettings = time(NULL);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool bOkToStart = serverInterface->launchGame(&gameSettings);
if(bOkToStart == true)
{
if( listBoxPublishServer.getEditable() &&
listBoxPublishServer.getSelectedItemIndex() == 0) {
needToRepublishToMasterserver = true;
lastMasterserverPublishing = 0;
publishToMasterserver();
simpleTask();
}
needToBroadcastServerSettings = false;
needToRepublishToMasterserver = false;
BaseThread::shutdownAndWait(publishToMasterserverThread);
program->setState(new Game(program, &gameSettings));
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
else if(listBoxMap.mouseClick(x, y)){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", mapFiles[listBoxMap.getSelectedItemIndex()].c_str());
loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo);
labelMapInfo.setText(mapInfo.desc);
updateControlers();
updateNetworkSlots();
needToRepublishToMasterserver = true;
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if (listBoxFogOfWar.mouseClick(x, y)) {
needToRepublishToMasterserver = true;
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if(listBoxTileset.mouseClick(x, y)){
needToRepublishToMasterserver = true;
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if(listBoxTechTree.mouseClick(x, y)){
reloadFactions();
needToRepublishToMasterserver = true;
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);
}
}
else if(listBoxPublishServer.mouseClick(x, y)&&listBoxPublishServer.getEditable()){
needToRepublishToMasterserver = true;
soundRenderer.playFx(coreData.getClickSoundC());
}
else
{
for(int i=0; i<mapInfo.players; ++i)
{
//ensure thet only 1 human player is present
if(listBoxControls[i].mouseClick(x, y))
{
//look for human players
int humanIndex1= -1;
int humanIndex2= -1;
for(int j=0; j<GameConstants::maxPlayers; ++j){
ControlType ct= static_cast<ControlType>(listBoxControls[j].getSelectedItemIndex());
if(ct==ctHuman){
if(humanIndex1==-1){
humanIndex1= j;
}
else{
humanIndex2= j;
}
}
}
//no human
if(humanIndex1==-1 && humanIndex2==-1){
listBoxControls[i].setSelectedItemIndex(ctHuman);
}
//2 humans
if(humanIndex1!=-1 && humanIndex2!=-1){
listBoxControls[humanIndex1==i? humanIndex2: humanIndex1].setSelectedItemIndex(ctClosed);
}
updateNetworkSlots();
needToRepublishToMasterserver = true;
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);;
}
}
else if(listBoxFactions[i].mouseClick(x, y)){
needToRepublishToMasterserver = true;
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);;
}
}
else if(listBoxTeams[i].mouseClick(x, y))
{
needToRepublishToMasterserver = true;
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);;
}
}
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateCustomGame::mouseMove(int x, int y, const MouseState *ms){
if (mainMessageBox.getEnabled()) {
mainMessageBox.mouseMove(x, y);
}
buttonReturn.mouseMove(x, y);
buttonPlayNow.mouseMove(x, y);
for(int i=0; i<GameConstants::maxPlayers; ++i){
listBoxControls[i].mouseMove(x, y);
listBoxFactions[i].mouseMove(x, y);
listBoxTeams[i].mouseMove(x, y);
}
listBoxMap.mouseMove(x, y);
listBoxFogOfWar.mouseMove(x, y);
listBoxTileset.mouseMove(x, y);
listBoxTechTree.mouseMove(x, y);
listBoxPublishServer.mouseMove(x, y);
}
void MenuStateCustomGame::render(){
try {
Renderer &renderer= Renderer::getInstance();
if(mainMessageBox.getEnabled()){
renderer.renderMessageBox(&mainMessageBox);
}
else
{
int i;
renderer.renderButton(&buttonReturn);
renderer.renderButton(&buttonPlayNow);
for(i=0; i<GameConstants::maxPlayers; ++i){
renderer.renderLabel(&labelPlayers[i]);
renderer.renderListBox(&listBoxControls[i]);
if(listBoxControls[i].getSelectedItemIndex()!=ctClosed){
renderer.renderListBox(&listBoxFactions[i]);
renderer.renderListBox(&listBoxTeams[i]);
renderer.renderLabel(&labelNetStatus[i]);
}
}
renderer.renderLabel(&labelMap);
renderer.renderLabel(&labelFogOfWar);
renderer.renderLabel(&labelTileset);
renderer.renderLabel(&labelTechTree);
renderer.renderLabel(&labelControl);
renderer.renderLabel(&labelFaction);
renderer.renderLabel(&labelTeam);
renderer.renderLabel(&labelMapInfo);
renderer.renderListBox(&listBoxMap);
renderer.renderListBox(&listBoxFogOfWar);
renderer.renderListBox(&listBoxTileset);
renderer.renderListBox(&listBoxTechTree);
renderer.renderChatManager(&chatManager);
renderer.renderConsole(&console);
if(listBoxPublishServer.getEditable())
{
renderer.renderListBox(&listBoxPublishServer);
renderer.renderLabel(&labelPublishServer);
}
}
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::update()
{
try {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
Lang& lang= Lang::getInstance();
bool haveAtLeastOneNetworkClientConnected = false;
bool hasOneNetworkSlotOpen = false;
int currentConnectionCount=0;
Config &config = Config::getInstance();
if(showMasterserverError)
{
if(EndsWith(masterServererErrorToShow, "wrong router setup") == true)
{
masterServererErrorToShow=lang.get("wrong router setup");
}
showMasterserverError=false;
listBoxPublishServer.setSelectedItemIndex(1);
mainMessageBoxState=1;
showMessageBox( masterServererErrorToShow, lang.get("ErrorFromMasterserver"), false);
}
// handle setting changes from clients
SwitchSetupRequest** switchSetupRequests=serverInterface->getSwitchSetupRequests();
for(int i= 0; i<mapInfo.players; ++i)
{
if(switchSetupRequests[i]!=NULL)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//printf("switchSetupRequests[i]->getSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str());
//printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam());
if(switchSetupRequests[i]->getToFactionIndex()!=-1)
{
//printf("switchSlot request from %d to %d\n",switchSetupRequests[i]->getCurrentFactionIndex(),switchSetupRequests[i]->getToFactionIndex());
if(serverInterface->switchSlot(switchSetupRequests[i]->getCurrentFactionIndex(),switchSetupRequests[i]->getToFactionIndex())){
int k=switchSetupRequests[i]->getToFactionIndex();
try {
if(switchSetupRequests[i]->getSelectedFactionName()!=""){
listBoxFactions[k].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
}
if(switchSetupRequests[i]->getToTeam()!=-1)
listBoxTeams[k].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
}
catch(const runtime_error &e) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
}
}
}
else
{
try {
if(switchSetupRequests[i]->getSelectedFactionName()!=""){
listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName());
}
if(switchSetupRequests[i]->getToTeam()!=-1)
listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam());
}
catch(const runtime_error &e) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
}
}
}
delete switchSetupRequests[i];
switchSetupRequests[i]=NULL;
}
}
for(int i= 0; i<mapInfo.players; ++i)
{
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork)
{
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START - ctNetwork\n",__FILE__,__FUNCTION__);
ConnectionSlot* connectionSlot= serverInterface->getSlot(i);
assert(connectionSlot!=NULL);
hasOneNetworkSlotOpen=true;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] A - ctNetwork\n",__FILE__,__FUNCTION__);
if(connectionSlot->isConnected())
{
//printf("FYI we have at least 1 client connected, slot = %d'\n",i);
haveAtLeastOneNetworkClientConnected = true;
if(connectionSlot->getConnectHasHandshaked())
currentConnectionCount++;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] B - ctNetwork\n",__FILE__,__FUNCTION__);
string label = connectionSlot->getName();
if(connectionSlot->getAllowDownloadDataSynch() == true &&
connectionSlot->getAllowGameDataSynchCheck() == true)
{
if(connectionSlot->getNetworkGameDataSynchCheckOk() == false)
{
label = connectionSlot->getName() + " - waiting to synch:";
if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false)
{
label = label + " map";
}
if(connectionSlot->getNetworkGameDataSynchCheckOkTile() == false)
{
label = label + " tile";
}
if(connectionSlot->getNetworkGameDataSynchCheckOkTech() == false)
{
label = label + " techtree";
}
//if(connectionSlot->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
else
{
label = connectionSlot->getName() + " - data synch is ok";
}
}
else
{
label = connectionSlot->getName();
if(connectionSlot->getAllowGameDataSynchCheck() == true &&
connectionSlot->getNetworkGameDataSynchCheckOk() == false)
{
label += " - warning synch mismatch for:";
if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false)
{
label = label + " map";
}
if(connectionSlot->getNetworkGameDataSynchCheckOkTile() == false)
{
label = label + " tile";
}
if(connectionSlot->getNetworkGameDataSynchCheckOkTech() == false)
{
label = label + " techtree";
}
//if(connectionSlot->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
}
labelNetStatus[i].setText(label);
}
else
{
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] C - ctNetwork\n",__FILE__,__FUNCTION__);
string port=intToStr(config.getInt("ServerPort"));
if(port!="61357"){
port=port +lang.get(" NonStandardPort")+"!";
}
else
{
port=port+")";
}
port="("+port;
labelNetStatus[i].setText("--- "+port);
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END - ctNetwork\n",__FILE__,__FUNCTION__);
}
else{
labelNetStatus[i].setText("");
}
}
// Send the game settings to each client if we have at least one networked client
if( serverInterface->getAllowGameDataSynchCheck() == true &&
//haveAtLeastOneNetworkClientConnected == true &&
needToSetChangedGameSettings == true &&
difftime(time(NULL),lastSetChangedGameSettings) >= 2)
{
GameSettings gameSettings;
loadGameSettings(&gameSettings);
serverInterface->setGameSettings(&gameSettings);
needToSetChangedGameSettings = false;
}
if(hasOneNetworkSlotOpen)
{
//listBoxPublishServer.setSelectedItemIndex(0);
listBoxPublishServer.setEditable(true);
}
else
{
listBoxPublishServer.setSelectedItemIndex(1);
listBoxPublishServer.setEditable(false);
}
if(difftime(time(NULL),lastMasterserverPublishing) >= 5 ){
needToRepublishToMasterserver = true;
lastMasterserverPublishing = time(NULL);
}
if(listBoxPublishServer.getEditable() &&
listBoxPublishServer.getSelectedItemIndex() == 0 &&
needToRepublishToMasterserver == true) {
// give it to me baby, aha aha ...
publishToMasterserver();
}
if(difftime(time(NULL),lastSetChangedGameSettings) >= 2)
{
needToBroadcastServerSettings=true;
}
//call the chat manager
chatManager.updateNetwork();
//console
console.update();
if(difftime(time(NULL),lastSetChangedGameSettings) >= 2)
{// reset timer here on bottom becasue used for different things
lastSetChangedGameSettings = time(NULL);
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(currentConnectionCount>soundConnectionCount){
soundConnectionCount=currentConnectionCount;
SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound());
}
soundConnectionCount=currentConnectionCount;
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::publishToMasterserver()
{
int slotCountUsed=0;
int slotCountHumans=0;
int slotCountConnectedPlayers=0;
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
GameSettings gameSettings;
loadGameSettings(&gameSettings);
string serverinfo="";
for(int i= 0; i < mapInfo.players; ++i)
{
if(listBoxControls[i].getSelectedItemIndex() != ctClosed)
{
slotCountUsed++;
}
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork)
{
slotCountHumans++;
ConnectionSlot* connectionSlot= serverInterface->getSlot(i);
if((connectionSlot!=NULL) && (connectionSlot->isConnected()))
{
slotCountConnectedPlayers++;
}
}
else if(listBoxControls[i].getSelectedItemIndex() == ctHuman)
{
slotCountHumans++;
slotCountConnectedPlayers++;
}
}
//?status=waiting&system=linux&info=titus
serverinfo += "glestVersion=" + SystemFlags::escapeURL(glestVersionString) + "&";
serverinfo += "platform=" + SystemFlags::escapeURL(getPlatformNameString()) + "&";
serverinfo += "binaryCompileDate=" + SystemFlags::escapeURL(getCompileDateTime()) + "&";
//game info:
serverinfo += "serverTitle=" + SystemFlags::escapeURL(Config::getInstance().getString("NetPlayerName") + "'s game") + "&";
//ip is automatically set
//game setup info:
serverinfo += "tech=" + SystemFlags::escapeURL(listBoxTechTree.getSelectedItem()) + "&";
serverinfo += "map=" + SystemFlags::escapeURL(listBoxMap.getSelectedItem()) + "&";
serverinfo += "tileset=" + SystemFlags::escapeURL(listBoxTileset.getSelectedItem()) + "&";
serverinfo += "activeSlots=" + intToStr(slotCountUsed) + "&";
serverinfo += "networkSlots=" + intToStr(slotCountHumans) + "&";
serverinfo += "connectedClients=" + intToStr(slotCountConnectedPlayers);
publishToServerInfo = serverinfo;
}
void MenuStateCustomGame::simpleTask() {
if( needToRepublishToMasterserver == true &&
publishToServerInfo != "") {
needToRepublishToMasterserver = false;
string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?" + publishToServerInfo;
publishToServerInfo = "";
printf("the request is:\n%s\n",request.c_str());
std::string serverInfo = SystemFlags::getHTTP(request);
printf("the result is:\n'%s'\n",serverInfo.c_str());
// uncomment to enable router setup check of this server
//if(serverInfo!="OK")
if(EndsWith(serverInfo, "OK") == false)
{
showMasterserverError=true;
masterServererErrorToShow=serverInfo;
}
}
if(needToBroadcastServerSettings)
{
needToBroadcastServerSettings=false;
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
if(serverInterface->hasClientConnection() == true) {
//printf("Sending game settings broadcast since we have at least 1 client connected'\n");
GameSettings gameSettings;
loadGameSettings(&gameSettings);
serverInterface->setGameSettings(&gameSettings);
serverInterface->broadcastGameSetup(&gameSettings);
}
}
}
void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
int factionCount= 0;
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
gameSettings->setDescription(formatString(mapFiles[listBoxMap.getSelectedItemIndex()]));
gameSettings->setMap(mapFiles[listBoxMap.getSelectedItemIndex()]);
gameSettings->setTileset(tilesetFiles[listBoxTileset.getSelectedItemIndex()]);
gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]);
gameSettings->setDefaultUnits(true);
gameSettings->setDefaultResources(true);
gameSettings->setDefaultVictoryConditions(true);
gameSettings->setFogOfWar(listBoxFogOfWar.getSelectedItemIndex() == 0);
for(int i=0; i<mapInfo.players; ++i)
{
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct != ctClosed)
{
if(ct == ctHuman)
{
gameSettings->setThisFactionIndex(factionCount);
}
gameSettings->setFactionControl(factionCount, ct);
gameSettings->setTeam(factionCount, listBoxTeams[i].getSelectedItemIndex());
gameSettings->setStartLocationIndex(factionCount, i);
gameSettings->setFactionTypeName(factionCount, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
if(listBoxControls[i].getSelectedItemIndex() == ctNetwork)
{
ConnectionSlot* connectionSlot= serverInterface->getSlot(i);
if((connectionSlot!=NULL) && (connectionSlot->isConnected()))
{
gameSettings->setNetworkPlayerName(factionCount, connectionSlot->getName());
}
else
{
gameSettings->setNetworkPlayerName(factionCount, "???");
}
}
else if (listBoxControls[i].getSelectedItemIndex() == ctHuman)
{
gameSettings->setNetworkPlayerName(factionCount, Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()));
}
else
{
gameSettings->setNetworkPlayerName(factionCount, "");
}
factionCount++;
}
}
gameSettings->setFactionCount(factionCount);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTileset() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTileset().c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTech() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTech().c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getMap() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getMap().c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
// ============ PRIVATE ===========================
bool MenuStateCustomGame::hasNetworkGameSettings()
{
bool hasNetworkSlot = false;
try {
for(int i=0; i<mapInfo.players; ++i)
{
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct != ctClosed)
{
if(ct == ctNetwork)
{
hasNetworkSlot = true;
break;
}
}
}
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
return hasNetworkSlot;
}
void MenuStateCustomGame::loadMapInfo(string file, MapInfo *mapInfo){
struct MapFileHeader{
int32 version;
int32 maxPlayers;
int32 width;
int32 height;
int32 altFactor;
int32 waterLevel;
int8 title[128];
};
Lang &lang= Lang::getInstance();
try{
FILE *f= fopen(file.c_str(), "rb");
if(f==NULL)
throw runtime_error("Can't open file");
MapFileHeader header;
size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
mapInfo->size.x= header.width;
mapInfo->size.y= header.height;
mapInfo->players= header.maxPlayers;
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);
fclose(f);
}
catch(exception e){
throw runtime_error("Error loading map file: "+file+'\n'+e.what());
}
}
void MenuStateCustomGame::reloadFactions(){
vector<string> results;
Config &config = Config::getInstance();
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
if(results.size() > 0) {
break;
}
}
if(results.size() == 0) {
throw runtime_error("(2)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
}
factionFiles= results;
for(int i= 0; i<results.size(); ++i){
results[i]= formatString(results[i]);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",techTreeFiles[listBoxTechTree.getSelectedItemIndex()].c_str(),results[i].c_str());
}
for(int i=0; i<GameConstants::maxPlayers; ++i){
listBoxFactions[i].setItems(results);
listBoxFactions[i].setSelectedItemIndex(i % results.size());
}
}
void MenuStateCustomGame::updateControlers(){
try {
bool humanPlayer= false;
for(int i= 0; i<mapInfo.players; ++i){
if(listBoxControls[i].getSelectedItemIndex() == ctHuman){
humanPlayer= true;
}
}
if(!humanPlayer){
listBoxControls[0].setSelectedItemIndex(ctHuman);
}
for(int i= mapInfo.players; i<GameConstants::maxPlayers; ++i){
listBoxControls[i].setSelectedItemIndex(ctClosed);
}
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::closeUnusedSlots(){
try {
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
for(int i= 0; i<mapInfo.players; ++i){
if(listBoxControls[i].getSelectedItemIndex()==ctNetwork){
if(!serverInterface->getSlot(i)->isConnected()){
listBoxControls[i].setSelectedItemIndex(ctClosed);
}
}
}
updateNetworkSlots();
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::updateNetworkSlots()
{
try {
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
for(int i= 0; i<GameConstants::maxPlayers; ++i)
{
if(serverInterface->getSlot(i) == NULL && listBoxControls[i].getSelectedItemIndex() == ctNetwork)
{
serverInterface->addSlot(i);
}
if(serverInterface->getSlot(i) != NULL && listBoxControls[i].getSelectedItemIndex() != ctNetwork)
{
serverInterface->removeSlot(i);
}
}
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
}
void MenuStateCustomGame::keyDown(char key)
{
//send key to the chat manager
chatManager.keyDown(key);
}
void MenuStateCustomGame::keyPress(char c)
{
chatManager.keyPress(c);
}
void MenuStateCustomGame::showMessageBox(const string &text, const string &header, bool toggle){
if(!toggle){
mainMessageBox.setEnabled(false);
}
if(!mainMessageBox.getEnabled()){
mainMessageBox.setText(text);
mainMessageBox.setHeader(header);
mainMessageBox.setEnabled(true);
}
else{
mainMessageBox.setEnabled(false);
}
}
}}//end namespace