MegaGlest/source/glest_game/game/console.h

73 lines
1.8 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_CONSOLE_H_
#define _GLEST_GAME_CONSOLE_H_
#include <utility>
#include <string>
#include <vector>
#include <stdexcept>
using std::string;
using std::vector;
using std::pair;
using namespace std;
namespace Glest{ namespace Game{
// =====================================================
// class Console
//
// In-game console that shows various types of messages
// =====================================================
class Console{
private:
static const int consoleLines= 5;
public:
typedef pair<string, float> StringTimePair;
typedef vector<StringTimePair> Lines;
typedef Lines::const_iterator LineIterator;
private:
float timeElapsed;
Lines lines;
Lines storedLines;
//this should be deleted from here someday
bool won, lost;
//config
int maxLines;
int maxStoredLines;
float timeout;
public:
Console();
int getStoredLineCount() const {return storedLines.size();}
int getLineCount() const {return lines.size();}
string getLine(int i) const { if(i < 0 || i >= lines.size()) throw runtime_error("i >= Lines.size()"); return lines[i].first;}
string getStoredLine(int i) const { if(i < 0 || i >= storedLines.size()) throw runtime_error("i >= storedLines.size()"); return storedLines[i].first;}
void clearStoredLines();
void addStdMessage(const string &s);
void addLine(string line, bool playSound= false);
void update();
bool isEmpty();
};
}}//end namespace
#endif