![Mark Vejvoda](/assets/img/avatar_default.png)
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game: CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
30 lines
1.4 KiB
SQL
Executable File
30 lines
1.4 KiB
SQL
Executable File
---
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--- Table structure and sample data for the MegaGlest master server
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---
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--- SQL should be compatible to MySQL 5.0
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---
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SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
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CREATE TABLE IF NOT EXISTS `glestserver` (
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`lasttime` timestamp NOT NULL default CURRENT_TIMESTAMP,
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`glestVersion` varchar(30) collate utf8_unicode_ci NOT NULL,
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`platform` varchar(30) collate utf8_unicode_ci NOT NULL,
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`binaryCompileDate` varchar(30) collate utf8_unicode_ci NOT NULL,
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`serverTitle` varchar(100) collate utf8_unicode_ci NOT NULL,
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`ip` varchar(15) collate utf8_unicode_ci NOT NULL,
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`tech` varchar(100) collate utf8_unicode_ci NOT NULL,
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`map` varchar(100) collate utf8_unicode_ci NOT NULL,
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`tileset` varchar(100) collate utf8_unicode_ci NOT NULL,
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`activeSlots` int(11) NOT NULL,
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`networkSlots` int(11) NOT NULL,
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`connectedClients` int(11) NOT NULL,
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`externalServerPort` int(11) NOT NULL,
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`country` varchar(2) collate utf8_unicode_ci NOT NULL,
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`status` int(11) NOT NULL default 0, -- valid statuses: 0 waiting for players, 1 = game full pending start, 2 game in progress, 3 game over
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KEY `lasttime` (`lasttime`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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INSERT INTO `glestserver` (`lasttime`, `glestVersion`, `platform`, `binaryCompileDate`, `serverTitle`, `ip`, `tech`, `map`, `tileset`, `activeSlots`, `networkSlots`, `connectedClients` ,`externalServerPort`, `country`) VALUES
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('2010-05-12 01:41:43', '', '', '', '', '', '', '', '', 0, 0, 0, 0, 'DE');
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