MegaGlest/source/glest_game/world
Mark Vejvoda a7e45eb354 - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
..
map.cpp - fix terrain loading 2012-03-18 06:59:43 +00:00
map.h - fixed saved / load game to restore terrain 2012-03-17 20:59:03 +00:00
minimap.cpp - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
minimap.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
scenario.cpp - added new lua function to display playername: 2012-01-05 00:45:17 +00:00
scenario.h - added new lua function to display playername: 2012-01-05 00:45:17 +00:00
surface_atlas.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
surface_atlas.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
tileset.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tileset.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
time_flow.cpp - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
time_flow.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
unit_updater.cpp - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini: 2012-03-20 04:53:26 +00:00
unit_updater.h - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
world.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
world.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00