.. |
chat_manager.cpp
|
- fix min player for headless game message
|
2012-10-06 17:50:27 +00:00 |
chat_manager.h
|
- lots of code cleanup from the cppcheck
|
2012-09-22 20:13:57 +00:00 |
commander.cpp
|
- attempt to bugfix out of synch when players disconnect and we switch to AI
|
2012-10-10 00:27:34 +00:00 |
commander.h
|
- lots of code cleanup from the cppcheck
|
2012-09-22 20:13:57 +00:00 |
console.cpp
|
only "named" console messages in chat-history, typically chat messages from users
|
2012-09-09 14:12:35 +00:00 |
console.h
|
only "named" console messages in chat-history, typically chat messages from users
|
2012-09-09 14:12:35 +00:00 |
game_camera.cpp
|
A technically more simple way to set the camera mode
|
2012-09-27 21:10:28 +00:00 |
game_camera.h
|
A technically more simple way to set the camera mode
|
2012-09-27 21:10:28 +00:00 |
game_constants.h
|
- removed pathfinder from GAE and all references
|
2012-09-22 21:39:13 +00:00 |
game_settings.h
|
- attempt to bugfix out of synch when players disconnect and we switch to AI
|
2012-10-10 00:27:34 +00:00 |
game.cpp
|
- attempt to bugfix out of synch when players disconnect and we switch to AI
|
2012-10-10 00:27:34 +00:00 |
game.h
|
- do not continuously throw errors in game
|
2012-10-02 06:20:39 +00:00 |
script_manager.cpp
|
- added a few new lua functions to check if a cell is free
|
2012-10-09 20:03:09 +00:00 |
script_manager.h
|
- added a few new lua functions to check if a cell is free
|
2012-10-09 20:03:09 +00:00 |
stats.cpp
|
- loads of code cleanup based on verbose output from the latest git version of cppcheck
|
2012-10-06 07:06:40 +00:00 |
stats.h
|
- loads of code cleanup based on verbose output from the latest git version of cppcheck
|
2012-10-06 07:06:40 +00:00 |