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Mark Vejvoda 03eaa2c033 numerous important bugfixes:
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
docs data license info moved to the data and readmes updated / new german lang file 2010-07-01 23:37:18 +00:00
mk - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
source numerous important bugfixes: 2010-12-24 08:43:09 +00:00
CMakeLists.txt - added IRC client to the Internet game menu (still need to update VC++ projects) 2010-12-23 00:00:30 +00:00
build-mg-win32.sh - added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh) 2010-12-11 12:53:38 +00:00
build-mg.bat - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:56:19 +00:00
build-mg.sh Corrections to linux build script, thanks cygal 2010-12-16 10:52:34 +00:00

docs/readme.txt

Mega-Glest source code v3.2.x - Copyright (C) 2009-2010 Titus Tscharntke (info@titusgames.de) and Mark Vejvoda (mark_vejvoda@hotmail.com.

Glest source code v3.2.x - Copyright (C) 2002-2009 Martiño Figueroa (www.glest.org - contact_game@glest.org).

You can redistribute this code and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

For compilation instructions or any other info please visit the developer board at http://www.glest.org