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MegaGlest
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MegaGlest
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Titus Tscharntke
f2caf186f9
step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f
2011-02-06 01:36:55 +00:00
..
configurator
- updates to codeblocks so win32 debug builds ok and cleanup of cmake that was using settings that compiler did not use
2011-01-08 00:42:12 +00:00
g3d_viewer
- attempt to fix segfault on ubuntu 10.04
2011-01-29 23:12:20 +00:00
glest_game
step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f
2011-02-06 01:36:55 +00:00
glest_map_editor
- bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer
2011-02-01 20:10:18 +00:00
masterserver
- make masterserver wait for 3 seconds before spawning connectivity test
2011-02-04 00:02:59 +00:00
shared_lib
- surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects)
2011-02-04 23:27:55 +00:00
tools
- updated techtree html parser and added missing files from original archive. Script now copies everything required (no manual steps required afterwards). Added an optional to take G3D screenshots of models via ini setting but disabled for now
2011-01-31 02:05:05 +00:00