MegaGlest/source/glest_game/type_instances
Mark Vejvoda ec467b6ac4 - bugfix, when a unit morphs we now add to stored resource count if the unit is of that type (used to only work when building, now works during a morph) 2011-01-07 05:15:39 +00:00
..
command.cpp - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
command.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
faction.cpp numerous important bugfixes: 2010-12-24 08:43:09 +00:00
faction.h - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
object.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
object.h - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
resource.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit.cpp - bugfix, when a unit morphs we now add to stored resource count if the unit is of that type (used to only work when building, now works during a morph) 2011-01-07 05:15:39 +00:00
unit.h - updated hp regeneration method to look for negative hp regen values and if health ticks below 0 the unit dies 2010-12-28 02:17:44 +00:00
upgrade.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
upgrade.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00