MegaGlest/source/glest_game
Titus Tscharntke 01e7c28992 screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ). 2013-06-02 21:41:09 +00:00
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ai a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
facilities fixed headless admin button for player status changes 2013-05-31 19:32:20 +00:00
game screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ). 2013-06-02 21:41:09 +00:00
global - bugfix for transifex tutorial download files now loaded into UI 2013-05-21 20:28:42 +00:00
graphics attempt to fix the model render not properly timed 2013-05-31 07:09:25 +00:00
gui selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI. 2013-06-02 20:30:22 +00:00
main added unique playerid for every client 2013-06-01 02:31:12 +00:00
menu fix progress bar for downloading saved games 2013-06-02 05:01:28 +00:00
network added unique playerid for every client 2013-06-01 02:31:12 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances attempt to fix join game out of synch (and added more logging to track further if needed) 2013-06-02 05:57:51 +00:00
types added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example: 2013-05-28 02:54:23 +00:00
world added unique playerid for every client 2013-06-01 02:31:12 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00