MegaGlest/source/glest_game/type_instances
Titus Tscharntke ca39f8c6b1 new try with changed fighting behaviour of ultra and mega;
fix for "*" in chat
2012-06-04 21:53:20 +00:00
..
command.cpp Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
command.h - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
faction.cpp - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
faction.h - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
object.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
object.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
unit.h new try with changed fighting behaviour of ultra and mega; 2012-06-04 21:53:20 +00:00
upgrade.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00