326 lines
10 KiB
Bash
Executable File
326 lines
10 KiB
Bash
Executable File
#!/bin/bash
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# This script is not robust for all platforms or situations. Use as a rough
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# example, but invest effort in what it's trying to do, and what it produces.
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# (make sure you don't build in features you don't need, etc).
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# below is the branch to build and installer from
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megaglest_release_folder="trunk"
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#megaglest_release_folder="release-3.3.4.1"
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# below describe various folder paths relative to the installer root folder
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megaglest_project_root=../../../../../
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megaglest_data_path=${megaglest_project_root}${megaglest_release_folder}/data/glest_game/
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megaglest_linux_path=${megaglest_project_root}${megaglest_release_folder}/mk/linux/
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# Below is the name of the archive to create and tack onto the installer.
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# *NOTE: The filename's extension is of critical importance as the installer
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# does a patch on extension to figure out how to decompress!
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#
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# static const MojoArchiveType archives[] =
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# {
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# { "zip", MojoArchive_createZIP, true },
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# { "tar", MojoArchive_createTAR, true },
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# { "tar.gz", MojoArchive_createTAR, true },
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# { "tar.bz2", MojoArchive_createTAR, true },
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# { "tgz", MojoArchive_createTAR, true },
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# { "tbz2", MojoArchive_createTAR, true },
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# { "tb2", MojoArchive_createTAR, true },
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# { "tbz", MojoArchive_createTAR, true },
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# { "uz2", MojoArchive_createUZ2, false },
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# { "pck", MojoArchive_createPCK, true },
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# };
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#
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megaglest_archiver_app="zip -9r "
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megaglest_archivefilename="mgdata.zip"
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#megaglest_archiver_app="tar -c --bzip2 -f "
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#megaglest_archivefilename="mgdata.tar.bz2"
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# Grab the version # from autoconf
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#
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pushd "`pwd`/${megaglest_linux_path}"
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echo "Linux project root path [`pwd`/${megaglest_linux_path}]"
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VERSION=`autoconf -t AC_INIT | sed -e 's/[^:]*:[^:]*:[^:]*:[^:]*:\([^:]*\):.*/\1/g'`
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echo "About to build Installer for $VERSION"
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popd
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# Stop if anything produces an error.
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set -e
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REPACKONLY=0
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DEBUG=0
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if [ "$1" = "--debug" ]; then
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echo "debug build!"
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DEBUG=1
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elif [ "$1" = "--repackonly" ]; then
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echo "reacking installer only!"
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REPACKONLY=1
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fi
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APPNAME="MegaGlest Installer"
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# I use a "cross compiler" to build binaries that are isolated from the
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# particulars of my Linux workstation's current distribution. This both
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# keeps me at a consistent ABI for generated binaries and prevent subtle
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# dependencies from leaking in.
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# You may not care about this at all. In which case, just use the
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# CC=gcc and CXX=g++ lines instead.
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CC=/usr/bin/gcc
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CXX=/usr/bin/g++
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#CC=/opt/crosstool/gcc-3.3.6-glibc-2.3.5/i686-unknown-linux-gnu/i686-unknown-linux-gnu/bin/gcc
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#CXX=/opt/crosstool/gcc-3.3.6-glibc-2.3.5/i686-unknown-linux-gnu/i686-unknown-linux-gnu/bin/g++
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OSTYPE=`uname -s`
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if [ "$OSTYPE" = "Linux" ]; then
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NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
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let NCPU=$NCPU+1
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elif [ "$OSTYPE" = "Darwin" ]; then
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NCPU=`sysctl -n hw.ncpu`
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elif [ "$OSTYPE" = "SunOS" ]; then
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NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
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else
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NCPU=1
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fi
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if [ "x$NCPU" = "x" ]; then
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NCPU=1
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fi
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if [ "x$NCPU" = "x0" ]; then
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NCPU=1
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fi
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echo "Will use make -j$NCPU. If this is wrong, check NCPU at top of script."
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# Show everything that we do here on stdout.
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set -x
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if [ "$DEBUG" = "1" ]; then
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LUASTRIPOPT=
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BUILDTYPE=Debug
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TRUEIFDEBUG=TRUE
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FALSEIFDEBUG=FALSE
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else
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LUASTRIPOPT=-s
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BUILDTYPE=MinSizeRel
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TRUEIFDEBUG=FALSE
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FALSEIFDEBUG=TRUE
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fi
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# Clean up previous run, build fresh dirs for Base Archive.
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rm -rf image megaglest-installer ${megaglest_archivefilename}
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mkdir image
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mkdir image/guis
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mkdir image/scripts
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mkdir image/data
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mkdir image/meta
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# This next section copies live data from the mega-glest folders
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if [ $REPACKONLY -eq 0 ]; then
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rm -rf data
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mkdir data
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mkdir data/bin
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INSTALL_ROOTDIR="`pwd`/"
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INSTALLDATADIR="${INSTALL_ROOTDIR}data/"
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# Now copy all glest binaries
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echo Copying live Mega Glest binary files...
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pushd "`pwd`/$megaglest_linux_path"
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find glest -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find glest.bin -exec cp -p --parents "{}" ${INSTALLDATADIR}bin ';'
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find glest.ini -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find glestkeys.ini -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find glest_configurator -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find glest_editor -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find glest_g3dviewer -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find servers.ini -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find makedeps_folder.sh -exec cp -p --parents "{}" $INSTALL_ROOTDIR ';'
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popd
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# Now copy all glest data
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echo Copying live Mega Glest data files...
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pushd "`pwd`/$megaglest_data_path"
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find configuration.xml -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find megaglest.ico -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find megaglest.bmp -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find data/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find docs/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find maps/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find scenarios/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find screens/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find techs/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find tilesets/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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find tutorials/ \( -name "*.*" \) -exec cp -p --parents "{}" $INSTALLDATADIR ';'
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popd
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# Now remove svn and temp files
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echo removing temp and svn files...
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find data/ -name "\.svn" -type d -depth -exec rm -rf {} \;
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find data/ -name "*~" -exec rm -rf {} \;
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# Copy shared lib dependencies for glest.bin
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cd data
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copyGlestDeptsCmd="${INSTALL_ROOTDIR}makedeps_folder.sh bin/glest.bin"
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$copyGlestDeptsCmd
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cd ..
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fi
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if [ ! -d data/docs ]; then
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echo "We don't see data/docs ..."
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echo " Either you're in the wrong directory, or you didn't copy the"
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echo " install data into here (it's unreasonably big to store it in"
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echo " revision control for no good reason)."
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exit 1
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fi
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# Build MojoSetup binaries from scratch.
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# YOU ALWAYS NEED THE LUA PARSER IF YOU WANT UNINSTALL SUPPORT!
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cd ../
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rm -rf cmake-build
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mkdir cmake-build
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cd cmake-build
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cmake \
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-DCMAKE_BUILD_TYPE=$BUILDTYPE \
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-DCMAKE_C_COMPILER=$CC \
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-DCMAKE_CXX_COMPILER=$CXX \
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-DMOJOSETUP_MULTIARCH=FALSE \
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-DMOJOSETUP_ARCHIVE_ZIP=TRUE \
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-DMOJOSETUP_ARCHIVE_TAR=TRUE \
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-DMOJOSETUP_ARCHIVE_TAR_BZ2=TRUE \
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-DMOJOSETUP_ARCHIVE_TAR_GZ=TRUE \
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-DMOJOSETUP_GUI_GTKPLUS2=TRUE \
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-DMOJOSETUP_GUI_GTKPLUS2_STATIC=TRUE \
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-DMOJOSETUP_GUI_NCURSES=TRUE \
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-DMOJOSETUP_GUI_NCURSES_STATIC=TRUE \
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-DMOJOSETUP_GUI_STDIO=TRUE \
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-DMOJOSETUP_GUI_STDIO_STATIC=TRUE \
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-DMOJOSETUP_GUI_WWW=FALSE \
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-DMOJOSETUP_GUI_WWW_STATIC=FALSE \
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-DMOJOSETUP_LUALIB_DB=FALSE \
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-DMOJOSETUP_LUALIB_IO=FALSE \
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-DMOJOSETUP_LUALIB_MATH=FALSE \
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-DMOJOSETUP_LUALIB_OS=FALSE \
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-DMOJOSETUP_LUALIB_PACKAGE=FALSE \
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-DMOJOSETUP_LUA_PARSER=TRUE \
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-DMOJOSETUP_IMAGE_BMP=TRUE \
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-DMOJOSETUP_IMAGE_JPG=FALSE \
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-DMOJOSETUP_IMAGE_PNG=FALSE \
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-DMOJOSETUP_INTERNAL_BZLIB=TRUE \
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-DMOJOSETUP_INTERNAL_ZLIB=TRUE \
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-DMOJOSETUP_URL_HTTP=FALSE \
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-DMOJOSETUP_URL_FTP=FALSE \
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..
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# Perhaps needed to remove compiler / linker warnings considered as errors
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# sed -i 's/-Werror//' Makefile
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make -j$NCPU
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# Strip the binaries and GUI plugins, put them somewhere useful.
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if [ "$DEBUG" != "1" ]; then
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strip ./mojosetup
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fi
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mv ./mojosetup ../megaglest-installer/megaglest-installer
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for feh in *.so *.dll *.dylib ; do
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if [ -f $feh ]; then
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if [ "$DEBUG" != "1" ]; then
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strip $feh
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fi
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mv $feh ../megaglest-installer/image/guis
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fi
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done
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# Compile the Lua scripts, put them in the base archive.
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for feh in ../scripts/*.lua ; do
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./mojoluac $LUASTRIPOPT -o ../megaglest-installer/image/scripts/${feh}c $feh
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done
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# Don't want the example config...use our's instead.
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rm -f ../megaglest-installer/image/scripts/config.luac
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./mojoluac $LUASTRIPOPT -o ../megaglest-installer/image/scripts/config.luac ../megaglest-installer/scripts/config.lua
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# Don't want the example app_localization...use our's instead.
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rm -f ../megaglest-installer/image/scripts/app_localization.luac
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./mojoluac $LUASTRIPOPT -o ../megaglest-installer/image/scripts/app_localization.luac ../megaglest-installer/scripts/app_localization.lua
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# Fill in the rest of the Base Archive...
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cd ../megaglest-installer
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cp -R data/* image/data/
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# remove svn files
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echo removing temp and svn files
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find image/data/ -name "\.svn" -type d -depth -exec rm -rf {} \;
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find image/data/ -name "*~" -exec rm -rf {} \;
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cp meta/* image/meta/
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# Need these scripts to do things like install menu items, etc, on Unix.
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if [ "$OSTYPE" = "Linux" ]; then
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USE_XDG_UTILS=1
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fi
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if [ "$OSTYPE" = "SunOS" ]; then
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USE_XDG_UTILS=1
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fi
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if [ "x$USE_XDG_UTILS" = "x1" ]; then
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mkdir image/meta/xdg-utils
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cp ../meta/xdg-utils/* image/meta/xdg-utils/
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chmod a+rx image/meta/xdg-utils/*
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fi
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if [ "$OSTYPE" = "Darwin" ]; then
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# Build up the application bundle for Mac OS X...
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APPBUNDLE="$APPNAME.app"
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rm -rf "$APPBUNDLE"
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cp -Rv ../misc/MacAppBundleSkeleton "$APPBUNDLE"
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perl -w -pi -e 's/YOUR_APPLICATION_NAME_HERE/'"$APPNAME"'/g;' "${APPBUNDLE}/Contents/Info.plist"
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mv megaglest-installer "${APPBUNDLE}/Contents/MacOS/mojosetup"
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mv image/* "${APPBUNDLE}/Contents/MacOS/"
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rmdir image
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ibtool --compile "${APPBUNDLE}/Contents/Resources/MojoSetup.nib" ../misc/MojoSetup.xib
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else
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# Make an archive of the Base Archive dirs and nuke the originals...
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cd image
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# create the compressed image for the installer
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# zip -9r ../${megaglest_archivefilename} *
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${megaglest_archiver_app} ../${megaglest_archivefilename} *
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cd ..
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rm -rf image
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# Append the archive to the mojosetup binary, so it's "self-extracting."
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cat ${megaglest_archivefilename} >> ./megaglest-installer
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rm -f ${megaglest_archivefilename}
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fi
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# ...and that's that.
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set +e
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set +x
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echo "Successfully built!"
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if [ "$DEBUG" = "1" ]; then
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echo
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echo
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echo
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echo 'ATTENTION: THIS IS A DEBUG BUILD!'
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echo " DON'T DISTRIBUTE TO THE PUBLIC."
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echo ' THIS IS PROBABLY BIGGER AND SLOWER THAN IT SHOULD BE.'
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echo ' YOU HAVE BEEN WARNED!'
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echo
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echo
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echo
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fi
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exit 0
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