// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Marti�o Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "stats.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // ===================================================== // class Stats // ===================================================== void Stats::init(int factionCount, int thisFactionIndex, const string& description){ this->thisFactionIndex= thisFactionIndex; this->factionCount= factionCount; this->description= description; } void Stats::setVictorious(int playerIndex){ playerStats[playerIndex].victory= true; } void Stats::kill(int killerFactionIndex, int killedFactionIndex){ playerStats[killerFactionIndex].kills++; playerStats[killedFactionIndex].deaths++; } void Stats::die(int diedFactionIndex){ playerStats[diedFactionIndex].deaths++; } void Stats::produce(int producerFactionIndex){ playerStats[producerFactionIndex].unitsProduced++; } void Stats::harvest(int harvesterFactionIndex, int amount){ playerStats[harvesterFactionIndex].resourcesHarvested+= amount; } }}//end namespace