// This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "math_wrapper.h" #include "main.h" #include #include #include "game.h" #include "main_menu.h" #include "program.h" #include "config.h" #include "metrics.h" #include "game_util.h" #include "platform_util.h" #include "platform_main.h" #include "network_interface.h" #include "ImageReaders.h" #include "renderer.h" #include "simple_threads.h" #include #include "font.h" #include #include "menu_state_masterserver.h" #include "checksum.h" #include #include "sound_renderer.h" #include "font_gl.h" #include "FileReader.h" #include "cache_manager.h" #include #include "core_data.h" // For gcc backtrace on crash! #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(__FreeBSD__) && !defined(BSD) #include #include #include #endif #ifdef WIN32 #if defined(__WIN32__) && !defined(__GNUC__) #include #endif #include #endif #include "leak_dumper.h" #ifndef WIN32 #define stricmp strcasecmp #define strnicmp strncasecmp #define _strnicmp strncasecmp #endif #ifdef WIN32 #ifndef _DEBUG #ifndef __GNUC__ #define WIN32_STACK_TRACE #endif #endif #endif using namespace std; using namespace Shared::Platform; using namespace Shared::Util; using namespace Shared::Graphics; using namespace Shared::Graphics::Gl; namespace Glest{ namespace Game{ bool disableBacktrace = false; bool gameInitialized = false; static char *application_binary=NULL; const char *GAME_ARGS[] = { "--help", "--autostart-lastgame", "--connecthost", "--starthost", "--load-scenario", "--version", "--opengl-info", "--sdl-info", "--lua-info", "--curl-info", "--validate-techtrees", "--validate-factions", "--data-path", "--ini-path", "--log-path", "--show-ini-settings", "--convert-models", //"--convert-textures", "--disable-backtrace", "--disable-vbo", "--verbose" }; enum GAME_ARG_TYPE { GAME_ARG_HELP = 0, GAME_ARG_AUTOSTART_LASTGAME, GAME_ARG_CLIENT, GAME_ARG_SERVER, GAME_ARG_LOADSCENARIO, GAME_ARG_VERSION, GAME_ARG_OPENGL_INFO, GAME_ARG_SDL_INFO, GAME_ARG_LUA_INFO, GAME_ARG_CURL_INFO, GAME_ARG_VALIDATE_TECHTREES, GAME_ARG_VALIDATE_FACTIONS, GAME_ARG_DATA_PATH, GAME_ARG_INI_PATH, GAME_ARG_LOG_PATH, GAME_ARG_SHOW_INI_SETTINGS, GAME_ARG_CONVERT_MODELS, // GAME_ARG_CONVERT_TEXTURES, GAME_ARG_DISABLE_BACKTRACE, GAME_ARG_DISABLE_VBO, GAME_ARG_VERBOSE_MODE }; string runtimeErrorMsg = ""; static void cleanupProcessObjects() { showCursor(true); restoreVideoMode(true); Renderer::getInstance().end(); SystemFlags::Close(); SystemFlags::SHUTDOWN_PROGRAM_MODE=true; } #if defined(WIN32) && !defined(_DEBUG) && !defined(__GNUC__) void fatal(const char *s, ...) // failure exit { static int errors = 0; errors++; if(errors <= 5) { // print up to two extra recursive errors defvformatstring(msg,s,s); string errText = string(msg) + " [" + runtimeErrorMsg + "]"; //puts(msg); string sErr = string(GameConstants::application_name) + " fatal error"; SystemFlags::OutputDebug(SystemFlags::debugError,"%s\n",errText.c_str()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",errText.c_str()); if(errors <= 1) { // avoid recursion if(SDL_WasInit(SDL_INIT_VIDEO)) { SDL_ShowCursor(1); SDL_WM_GrabInput(SDL_GRAB_OFF); SDL_SetGamma(1, 1, 1); } #ifdef WIN32 MessageBox(NULL, errText.c_str(), sErr.c_str(), MB_OK|MB_SYSTEMMODAL); #endif //SDL_Quit(); } } // Now try to shutdown threads if possible Program *program = Program::getInstance(); delete program; program = NULL; // END SDL_Quit(); exit(EXIT_FAILURE); } void stackdumper(unsigned int type, EXCEPTION_POINTERS *ep) { if(!ep) fatal("unknown type"); EXCEPTION_RECORD *er = ep->ExceptionRecord; CONTEXT *context = ep->ContextRecord; stringType out, t; formatstring(out)("%s Exception: 0x%x [0x%x]\n\n", GameConstants::application_name, er->ExceptionCode, er->ExceptionCode==EXCEPTION_ACCESS_VIOLATION ? er->ExceptionInformation[1] : -1); STACKFRAME sf = {{context->Eip, 0, AddrModeFlat}, {}, {context->Ebp, 0, AddrModeFlat}, {context->Esp, 0, AddrModeFlat}, 0}; SymInitialize(GetCurrentProcess(), NULL, TRUE); while(::StackWalk(IMAGE_FILE_MACHINE_I386, GetCurrentProcess(), GetCurrentThread(), &sf, context, NULL, ::SymFunctionTableAccess, ::SymGetModuleBase, NULL)) { struct { IMAGEHLP_SYMBOL sym; stringType n; } si = { { sizeof( IMAGEHLP_SYMBOL ), 0, 0, 0, sizeof(stringType) } }; IMAGEHLP_LINE li = { sizeof( IMAGEHLP_LINE ) }; DWORD off=0; DWORD dwDisp=0; if( SymGetSymFromAddr(GetCurrentProcess(), (DWORD)sf.AddrPC.Offset, &off, &si.sym) && SymGetLineFromAddr(GetCurrentProcess(), (DWORD)sf.AddrPC.Offset, &dwDisp, &li)) { char *del = strrchr(li.FileName, '\\'); formatstring(t)("%s - %s [%d]\n", si.sym.Name, del ? del + 1 : li.FileName, li.LineNumber+dwDisp); concatstring(out, t); } } fatal(out); } #endif // ===================================================== // class ExceptionHandler // ===================================================== class ExceptionHandler: public PlatformExceptionHandler{ public: virtual void handle() { string msg = "#1 An error occurred and " + string(GameConstants::application_name) + " will close.\nPlease report this bug to "+mailString; #ifdef WIN32 msg += ", attaching the generated " + getCrashDumpFileName()+ " file."; #endif SystemFlags::OutputDebug(SystemFlags::debugError,"%s\n",msg.c_str()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg.c_str()); Program *program = Program::getInstance(); if(program && gameInitialized == true) { program->showMessage(msg.c_str()); } message(msg.c_str()); } #if defined(__GNUC__) && !defined(__FreeBSD__) && !defined(BSD) static int getFileAndLine(void *address, char *file, size_t flen) { int line=-1; static char buf[256]=""; char *p=NULL; // prepare command to be executed // our program need to be passed after the -e parameter //sprintf (buf, "/usr/bin/addr2line -C -e ./a.out -f -i %lx", addr); sprintf (buf, "addr2line -C -e %s -f -i %p",application_binary,address); FILE* f = popen (buf, "r"); if (f == NULL) { perror (buf); return 0; } // get function name char *ret = fgets (buf, 256, f); // get file and line ret = fgets (buf, 256, f); if (buf[0] != '?') { int l; char *p = buf; // file name is until ':' while (*p != ':') { p++; } *p++ = 0; // after file name follows line number strcpy (file , buf); sscanf (p,"%d", &line); } else { strcpy (file,"unkown"); line = 0; } pclose(f); return line; } #endif static void handleRuntimeError(const char *msg) { //printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized); Program *program = Program::getInstance(); //printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized); SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] [%s] gameInitialized = %d, program = %p\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,program); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%s] gameInitialized = %d, program = %p\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,program); string errMsg = (msg != NULL ? msg : "null"); #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(__FreeBSD__) && !defined(BSD) if(disableBacktrace == false) { errMsg += "\nStack Trace:\n"; //errMsg += "To find line #'s use:\n"; //errMsg += "readelf --debug-dump=decodedline %s | egrep 0xaddress-of-stack\n"; const size_t max_depth = 15; void *stack_addrs[max_depth]; size_t stack_depth = backtrace(stack_addrs, max_depth); char **stack_strings = backtrace_symbols(stack_addrs, stack_depth); //for (size_t i = 1; i < stack_depth; i++) { // errMsg += string(stack_strings[i]) + "\n"; //} //printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized); char szBuf[4096]=""; for(size_t i = 1; i < stack_depth; i++) { //const unsigned int stackIndex = i-1; //printf("In [%s::%s Line: %d] [%s] gameInitialized = %d, i = %d, stack_depth = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,i,stack_depth); void *lineAddress = stack_addrs[i]; //getStackAddress(stackIndex); //printf("In [%s::%s Line: %d] [%s] gameInitialized = %d, i = %d, stack_depth = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,i,stack_depth); size_t sz = 1024; // just a guess, template names will go much wider char *function = static_cast(malloc(sz)); char *begin = 0; char *end = 0; // find the parentheses and address offset surrounding the mangled name for (char *j = stack_strings[i]; *j; ++j) { if (*j == '(') { begin = j; } else if (*j == '+') { end = j; } } if (begin && end) { *begin++ = '\0'; *end = '\0'; // found our mangled name, now in [begin, end) int status; char *ret = abi::__cxa_demangle(begin, function, &sz, &status); if (ret) { // return value may be a realloc() of the input function = ret; } else { // demangling failed, just pretend it's a C function with no args strncpy(function, begin, sz); strncat(function, "()", sz); function[sz-1] = '\0'; } //fprintf(out, " %s:%s\n", stack.strings[i], function); sprintf(szBuf,"%s:%s address [%p]",stack_strings[i],function,lineAddress); } else { // didn't find the mangled name, just print the whole line //fprintf(out, " %s\n", stack.strings[i]); sprintf(szBuf,"%s address [%p]",stack_strings[i],lineAddress); } errMsg += string(szBuf); char file[4096]=""; int line = getFileAndLine(lineAddress, file, 4096); if(line >= 0) { errMsg += " line: " + intToStr(line); } errMsg += "\n"; free(function); } free(stack_strings); // malloc()ed by backtrace_symbols } #endif //printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized); SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] [%s]\n",__FILE__,__FUNCTION__,__LINE__,errMsg.c_str()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%s]\n",__FILE__,__FUNCTION__,__LINE__,errMsg.c_str()); if(program && gameInitialized == true) { //printf("\nprogram->getState() [%p]\n",program->getState()); if(program->getState() != NULL) { program->showMessage(errMsg.c_str()); for(;program->isMessageShowing();) { //program->getState()->render(); Window::handleEvent(); program->loop(); } } else { program->showMessage(errMsg.c_str()); for(;program->isMessageShowing();) { //program->renderProgramMsgBox(); Window::handleEvent(); program->loop(); } } } else { string err = "#2 An error occurred and " + string(GameConstants::application_name) + " will close.\nError msg = [" + errMsg + "]\n\nPlease report this bug to "+mailString; #ifdef WIN32 err += string(", attaching the generated ") + getCrashDumpFileName() + string(" file."); #endif message(err); } // Now try to shutdown threads if possible delete program; program = NULL; // END #ifdef WIN32 showCursor(true); restoreVideoMode(true); runtimeErrorMsg = errMsg; throw runtimeErrorMsg; #endif //printf("In [%s::%s Line: %d] [%s] gameInitialized = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized); cleanupProcessObjects(); SDL_Quit(); exit(-1); } static int DisplayMessage(const char *msg, bool exitApp) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] msg [%s] exitApp = %d\n",__FILE__,__FUNCTION__,__LINE__,msg,exitApp); Program *program = Program::getInstance(); if(program && gameInitialized == true) { program->showMessage(msg); } else { message(msg); } if(exitApp == true) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg); // Now try to shutdown threads if possible Program *program = Program::getInstance(); delete program; program = NULL; // END cleanupProcessObjects(); SDL_Quit(); exit(-1); } return 0; } }; #if defined(__GNUC__) && !defined(__FreeBSD__) && !defined(BSD) void handleSIGSEGV(int sig) { char szBuf[4096]=""; sprintf(szBuf, "In [%s::%s Line: %d] Error detected: signal %d:\n",__FILE__,__FUNCTION__,__LINE__, sig); printf("%s",szBuf); ExceptionHandler::handleRuntimeError(szBuf); } #endif // ===================================================== // class MainWindow // ===================================================== MainWindow::MainWindow(Program *program){ this->program= program; } MainWindow::~MainWindow(){ delete program; program = NULL; } void MainWindow::eventMouseDown(int x, int y, MouseButton mouseButton){ const Metrics &metrics = Metrics::getInstance(); int vx = metrics.toVirtualX(x); int vy = metrics.toVirtualY(getH() - y); if(program == NULL) { throw runtime_error("In [MainWindow::eventMouseDown] ERROR, program == NULL!"); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); switch(mouseButton) { case mbLeft: program->mouseDownLeft(vx, vy); break; case mbRight: //program->mouseDownRight(vx, vy); break; case mbCenter: //program->mouseDownCenter(vx, vy); break; default: break; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); ProgramState *programState = program->getState(); if(programState != NULL) { switch(mouseButton) { case mbLeft: programState->mouseDownLeft(vx, vy); break; case mbRight: programState->mouseDownRight(vx, vy); break; case mbCenter: programState->mouseDownCenter(vx, vy); break; default: break; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MainWindow::eventMouseUp(int x, int y, MouseButton mouseButton){ SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); const Metrics &metrics = Metrics::getInstance(); int vx = metrics.toVirtualX(x); int vy = metrics.toVirtualY(getH() - y); if(program == NULL) { throw runtime_error("In [MainWindow::eventMouseUp] ERROR, program == NULL!"); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); ProgramState *programState = program->getState(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); if(programState != NULL) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); switch(mouseButton) { case mbLeft: programState->mouseUpLeft(vx, vy); break; case mbRight: programState->mouseUpRight(vx, vy); break; case mbCenter: programState->mouseUpCenter(vx, vy); break; default: break; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MainWindow::eventMouseDoubleClick(int x, int y, MouseButton mouseButton) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); const Metrics &metrics= Metrics::getInstance(); int vx = metrics.toVirtualX(x); int vy = metrics.toVirtualY(getH() - y); if(program == NULL) { throw runtime_error("In [MainWindow::eventMouseDoubleClick] ERROR, program == NULL!"); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); ProgramState *programState = program->getState(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); if(programState != NULL) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); switch(mouseButton){ case mbLeft: programState->mouseDoubleClickLeft(vx, vy); break; case mbRight: programState->mouseDoubleClickRight(vx, vy); break; case mbCenter: programState->mouseDoubleClickCenter(vx, vy); break; default: break; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MainWindow::eventMouseMove(int x, int y, const MouseState *ms){ const Metrics &metrics= Metrics::getInstance(); int vx = metrics.toVirtualX(x); int vy = metrics.toVirtualY(getH() - y); if(program == NULL) { throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!"); } program->eventMouseMove(vx, vy, ms); ProgramState *programState = program->getState(); if(programState != NULL) { programState->mouseMove(vx, vy, ms); } } void MainWindow::eventMouseWheel(int x, int y, int zDelta) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); const Metrics &metrics= Metrics::getInstance(); int vx = metrics.toVirtualX(x); int vy = metrics.toVirtualY(getH() - y); if(program == NULL) { throw runtime_error("In [MainWindow::eventMouseMove] ERROR, program == NULL!"); } ProgramState *programState = program->getState(); if(programState != NULL) { programState->eventMouseWheel(vx, vy, zDelta); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MainWindow::eventKeyDown(char key){ SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key); SDL_keysym keystate = Window::getKeystate(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c][%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key); if(program == NULL) { throw runtime_error("In [MainWindow::eventKeyDown] ERROR, program == NULL!"); } //{ //Config &configKeys = Config::getInstance(std::pair(cfgMainKeys,cfgUserKeys)); //printf("----------------------- key [%d] CameraModeLeft [%d]\n",key,configKeys.getCharKey("CameraModeLeft")); //} program->keyDown(key); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); if(keystate.mod & (KMOD_LALT | KMOD_RALT)) { if(key == vkReturn) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ALT-ENTER pressed\n",__FILE__,__FUNCTION__,__LINE__); // This stupidity only required in win32. // We reload the textures so that the canvas paints textures properly #ifdef WIN32 if(Window::getAllowAltEnterFullscreenToggle() == true) { Renderer &renderer= Renderer::getInstance(); renderer.reinitAll(); } #endif SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } } if(program != NULL && program->isInSpecialKeyCaptureEvent() == false) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); Config &configKeys = Config::getInstance(std::pair(cfgMainKeys,cfgUserKeys)); if(key == configKeys.getCharKey("HotKeyShowDebug")) { Renderer &renderer= Renderer::getInstance(); if(keystate.mod & (KMOD_LCTRL | KMOD_RCTRL)) { renderer.cycleShowDebugUILevel(); } else { bool showDebugUI = renderer.getShowDebugUI(); renderer.setShowDebugUI(!showDebugUI); } } else if(key == configKeys.getCharKey("ReloadINI")) { Config &config = Config::getInstance(); config.reload(); } else if(key == configKeys.getCharKey("Screenshot")) { string userData = Config::getInstance().getString("UserData_Root",""); if(userData != "") { endPathWithSlash(userData); } string path = userData + GameConstants::folder_path_screenshots; if(isdir(path.c_str()) == true) { Config &config= Config::getInstance(); string fileFormat = config.getString("ScreenShotFileType","png"); unsigned int queueSize = Renderer::getInstance().getSaveScreenQueueSize(); for(int i=0; i < 5000; ++i) { path = userData + GameConstants::folder_path_screenshots; path += string("screen") + intToStr(i + queueSize) + string(".") + fileFormat; FILE *f= fopen(path.c_str(), "rb"); if(f == NULL) { Renderer::getInstance().saveScreen(path); break; } else { fclose(f); } } } } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MainWindow::eventKeyUp(char key){ SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key); if(program == NULL) { throw runtime_error("In [MainWindow::eventKeyUp] ERROR, program == NULL!"); } program->keyUp(key); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key); } void MainWindow::eventKeyPress(char c){ SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d]\n",__FILE__,__FUNCTION__,__LINE__,c); if(program == NULL) { throw runtime_error("In [MainWindow::eventKeyPress] ERROR, program == NULL!"); } program->keyPress(c); if(program != NULL && program->isInSpecialKeyCaptureEvent() == false) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); Config &configKeys = Config::getInstance(std::pair(cfgMainKeys,cfgUserKeys)); if(c == configKeys.getCharKey("HotKeyToggleOSMouseEnabled")) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); bool showCursorState = false; int state = SDL_ShowCursor(SDL_QUERY); if(state == SDL_DISABLE) { showCursorState = true; } showCursor(showCursorState); Renderer &renderer= Renderer::getInstance(); renderer.setNo2DMouseRendering(showCursorState); Window::lastShowMouseState = SDL_ShowCursor(SDL_QUERY); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::lastShowMouseState = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::lastShowMouseState); } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d]\n",__FILE__,__FUNCTION__,__LINE__,c); } void MainWindow::eventActivate(bool active){ if(!active){ //minimize(); } } void MainWindow::eventResize(SizeState sizeState){ if(program == NULL) { throw runtime_error("In [MainWindow::eventResize] ERROR, program == NULL!"); } program->resize(sizeState); } void MainWindow::eventClose(){ delete program; program= NULL; } void MainWindow::setProgram(Program *program) { this->program= program; } // ===================================================== // Main // ===================================================== SystemFlags debugger; bool hasCommandArgument(int argc, char** argv,const string argName, int *foundIndex=NULL, int startLookupIndex=1,bool useArgParamLen=false) { bool result = false; if(foundIndex != NULL) { *foundIndex = -1; } int compareLen = strlen(argName.c_str()); for(int idx = startLookupIndex; idx < argc; idx++) { if(useArgParamLen == true) { compareLen = strlen(argv[idx]); } if(_strnicmp(argName.c_str(),argv[idx],compareLen) == 0) { result = true; if(foundIndex != NULL) { *foundIndex = idx; } break; } } return result; } void print_SDL_version(const char *preamble, SDL_version *v) { printf("%s %u.%u.%u\n", preamble, v->major, v->minor, v->patch); } void printParameterHelp(const char *argv0, bool foundInvalidArgs) { if(foundInvalidArgs == true) { printf("\n"); } printf("\n%s, usage\n\n",argv0); printf("Commandline Parameter:\t\tDescription:"); printf("\n----------------------\t\t------------"); printf("\n%s\t\t\t\tdisplays this help text.",GAME_ARGS[GAME_ARG_HELP]); printf("\n%s\t\tAutomatically starts a game with the last game settings you played.",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]); printf("\n%s=x\t\t\tAuto connects to a network server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]); printf("\n%s\t\t\tAuto creates a network server.",GAME_ARGS[GAME_ARG_SERVER]); printf("\n%s=x\t\tAuto loads the specified scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]); printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]); printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]); printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]); printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]); printf("\n%s\t\t\tdisplays your CURL version information.",GAME_ARGS[GAME_ARG_CURL_INFO]); printf("\n%s=x=purgeunused\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]); printf("\n \t\tto your selected techtrees game data."); printf("\n \t\tWhere x is a comma-delimited list of techtrees to validate."); printf("\n \t\tWhere purgeunused is an optional parameter telling the validation to delete extra files in the techtree that are not used."); printf("\n \t\texample: %s %s=megapack,vbros_pack_5",argv0,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]); printf("\n%s=x=purgeunused\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]); printf("\n \t\tto your selected factions game data."); printf("\n \t\tWhere x is a comma-delimited list of factions to validate."); printf("\n \t\tWhere purgeunused is an optional parameter telling the validation to delete extra files in the faction that are not used."); printf("\n \t\t*NOTE: leaving the list empty is the same as running"); printf("\n \t\t%s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]); printf("\n \t\texample: %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]); printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]); printf("\n \t\texample: %s %s=/usr/local/game_data/",argv0,GAME_ARGS[GAME_ARG_DATA_PATH]); printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]); printf("\n \t\texample: %s %s=~/game_config/",argv0,GAME_ARGS[GAME_ARG_INI_PATH]); printf("\n%s=x\t\t\tSets the game logs path to x",GAME_ARGS[GAME_ARG_LOG_PATH]); printf("\n \t\texample: %s %s=~/game_logs/",argv0,GAME_ARGS[GAME_ARG_LOG_PATH]); printf("\n%s=x\t\t\tdisplays merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]); printf("\n \t\tWhere x is an optional property name to filter (default shows all)."); printf("\n \t\texample: %s %s=DebugMode",argv0,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]); printf("\n%s=x=textureformat=keepsmallest\t\tconvert a model file or folder to the current g3d version format.",GAME_ARGS[GAME_ARG_CONVERT_MODELS]); printf("\n \t\tWhere x is a filename or folder containing the g3d model(s)."); printf("\n \t\tWhere textureformat is an optional supported texture format to convert to (tga,bmp,jpg,png)."); printf("\n \t\tWhere keepsmallest is an optional flag indicating to keep original texture if its filesize is smaller than the converted format."); printf("\n \t\texample: %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest",argv0,GAME_ARGS[GAME_ARG_CONVERT_MODELS]); // printf("\n%s=x=textureformat\t\t\tconvert a texture file or folder to the format textureformat.",GAME_ARGS[GAME_ARG_CONVERT_TEXTURES]); // printf("\n \t\tWhere x is a filename or folder containing the texture(s)."); // printf("\n \t\tWhere textureformat is a supported texture format to convert to (tga,bmp,jpg,png)."); // printf("\n \t\texample: %s %s=data/core/misc_textures/fire_particle.tga=png",argv0,GAME_ARGS[GAME_ARG_CONVERT_TEXTURES]); printf("\n%s\t\tdisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]); printf("\n%s\t\tdisables trying to use Vertex Buffer Objects.",GAME_ARGS[GAME_ARG_DISABLE_VBO]); printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]); printf("\n\n"); } int setupGameItemPaths(int argc, char** argv) { // Setup path cache for files and folders used in the game std::map &pathCache = CacheManager::getCachedItem< std::map >(GameConstants::pathCacheLookupKey); //GAME_ARG_DATA_PATH if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DATA_PATH]) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]) + string("="),&foundParamIndIndex); if(foundParamIndIndex < 0) { hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]),&foundParamIndIndex); } string customPath = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(customPath,paramPartTokens,"="); if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) { string customPathValue = paramPartTokens[1]; pathCache[GameConstants::path_data_CacheLookupKey]=customPathValue; if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom data path [%s]\n",customPathValue.c_str()); } else { printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL)); printParameterHelp(argv[0],false); return -1; } } //GAME_ARG_INI_PATH if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_INI_PATH]) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]) + string("="),&foundParamIndIndex); if(foundParamIndIndex < 0) { hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]),&foundParamIndIndex); } string customPath = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(customPath,paramPartTokens,"="); if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) { string customPathValue = paramPartTokens[1]; pathCache[GameConstants::path_ini_CacheLookupKey]=customPathValue; if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom ini path [%s]\n",customPathValue.c_str()); } else { printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL)); printParameterHelp(argv[0],false); return -1; } } //GAME_ARG_LOG_PATH if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LOG_PATH]) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]) + string("="),&foundParamIndIndex); if(foundParamIndIndex < 0) { hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]),&foundParamIndIndex); } string customPath = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(customPath,paramPartTokens,"="); if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) { string customPathValue = paramPartTokens[1]; pathCache[GameConstants::path_logs_CacheLookupKey]=customPathValue; if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom logs path [%s]\n",customPathValue.c_str()); } else { printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL)); printParameterHelp(argv[0],false); return -1; } } return 0; } void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) { SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false"); SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false"); SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false"); SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false"); SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled = config.getBool("DebugUnitCommands","false"); SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled = config.getBool("DebugPathFinder","false"); SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled = config.getBool("DebugLUA","false"); SystemFlags::getSystemSettingType(SystemFlags::debugSound).enabled = config.getBool("DebugSound","false"); SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true"); string userData = config.getString("UserData_Root",""); if(userData != "") { endPathWithSlash(userData); } string debugLogFile = config.getString("DebugLogFile",""); if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLogFile; } else { debugLogFile = userData + debugLogFile; } //printf("debugLogFile [%s]\n",debugLogFile.c_str()); string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch",""); if(debugWorldSynchLogFile == "") { debugWorldSynchLogFile = debugLogFile; } else if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugWorldSynchLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldSynchLogFile; } else { debugWorldSynchLogFile = userData + debugWorldSynchLogFile; } string debugPerformanceLogFile = config.getString("DebugLogFilePerformance",""); if(debugPerformanceLogFile == "") { debugPerformanceLogFile = debugLogFile; } else if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugPerformanceLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPerformanceLogFile; } else { debugPerformanceLogFile = userData + debugPerformanceLogFile; } string debugNetworkLogFile = config.getString("DebugLogFileNetwork",""); if(debugNetworkLogFile == "") { debugNetworkLogFile = debugLogFile; } else if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugNetworkLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugNetworkLogFile; } else { debugNetworkLogFile = userData + debugNetworkLogFile; } string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands",""); if(debugUnitCommandsLogFile == "") { debugUnitCommandsLogFile = debugLogFile; } else if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile; } else { debugUnitCommandsLogFile = userData + debugUnitCommandsLogFile; } string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder",""); if(debugPathFinderLogFile == "") { debugPathFinderLogFile = debugLogFile; } else if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugPathFinderLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPathFinderLogFile; } else { debugPathFinderLogFile = userData + debugPathFinderLogFile; } string debugLUALogFile = config.getString("DebugLogFileLUA",""); if(debugLUALogFile == "") { debugLUALogFile = debugLogFile; } else if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugLUALogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLUALogFile; } else { debugLUALogFile = userData + debugLUALogFile; } string debugSoundLogFile = config.getString("DebugLogFileSound",""); if(debugSoundLogFile == "") { debugSoundLogFile = debugLogFile; } else if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") { debugSoundLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugSoundLogFile; } else { debugSoundLogFile = userData + debugSoundLogFile; } string debugErrorLogFile = config.getString("DebugLogFileError",""); SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile; SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile; SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile; SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile; SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).debugLogFileName = debugUnitCommandsLogFile; SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).debugLogFileName = debugPathFinderLogFile; SystemFlags::getSystemSettingType(SystemFlags::debugLUA).debugLogFileName = debugLUALogFile; SystemFlags::getSystemSettingType(SystemFlags::debugSound).debugLogFileName = debugSoundLogFile; SystemFlags::getSystemSettingType(SystemFlags::debugError).debugLogFileName = debugErrorLogFile; if(haveSpecialOutputCommandLineOption == false) { if(SystemFlags::VERBOSE_MODE_ENABLED) printf("--- Startup log settings are ---\ndebugSystem [%d][%s]\ndebugNetwork [%d][%s]\ndebugPerformance [%d][%s]\ndebugWorldSynch [%d][%s]\ndebugUnitCommands[%d][%s]\ndebugPathFinder[%d][%s]\ndebugLUA [%d][%s]\ndebugSound [%d][%s]\ndebugError [%d][%s]\n", SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled, debugLogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled, debugNetworkLogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled, debugPerformanceLogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled, debugWorldSynchLogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled, debugUnitCommandsLogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled, debugPathFinderLogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled, debugLUALogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugSound).enabled, debugSoundLogFile.c_str(), SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled, debugErrorLogFile.c_str()); } } void runTechValidationReport(int argc, char** argv) { //disableBacktrace=true; printf("====== Started Validation ======\n"); bool purgeUnusedFiles = false; double purgedMegaBytes=0; Config &config = Config::getInstance(); // Did the user pass a specific list of factions to validate? std::vector filteredFactionList; if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex); string filterList = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(filterList,paramPartTokens,"="); if(paramPartTokens.size() >= 2) { string factionList = paramPartTokens[1]; Tokenize(factionList,filteredFactionList,","); if(filteredFactionList.size() > 0) { printf("Filtering factions and only looking for the following:\n"); for(int idx = 0; idx < filteredFactionList.size(); ++idx) { filteredFactionList[idx] = trim(filteredFactionList[idx]); printf("%s\n",filteredFactionList[idx].c_str()); } } if(paramPartTokens.size() >= 3) { if(paramPartTokens[2] == "purgeunused") { purgeUnusedFiles = true; printf("*NOTE All unused faction files will be deleted!\n"); } } } } vector results; findDirs(config.getPathListForType(ptTechs), results); vector techTreeFiles = results; // Did the user pass a specific list of techtrees to validate? std::vector filteredTechTreeList; if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex); string filterList = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(filterList,paramPartTokens,"="); if(paramPartTokens.size() >= 2) { string techtreeList = paramPartTokens[1]; Tokenize(techtreeList,filteredTechTreeList,","); if(filteredTechTreeList.size() > 0) { printf("Filtering techtrees and only looking for the following:\n"); for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) { filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]); printf("%s\n",filteredTechTreeList[idx].c_str()); } } if(paramPartTokens.size() >= 3) { if(paramPartTokens[2] == "purgeunused") { purgeUnusedFiles = true; printf("*NOTE All unused techtree files will be deleted!\n"); } } } } { printf("\n---------------- Loading factions inside world ----------------"); World world; vector techPaths = config.getPathListForType(ptTechs); for(int idx = 0; idx < techPaths.size(); idx++) { string &techPath = techPaths[idx]; endPathWithSlash(techPath); //printf("techPath [%s]\n",techPath.c_str()); for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) { string &techName = techTreeFiles[idx2]; if( filteredTechTreeList.size() == 0 || std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) { vector factionsList; findDirs(techPath + techName + "/factions/", factionsList, false, false); if(factionsList.size() > 0) { Checksum checksum; set factions; for(int j = 0; j < factionsList.size(); ++j) { if( filteredFactionList.size() == 0 || std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) { factions.insert(factionsList[j]); } } printf("\n----------------------------------------------------------------"); printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size()); for(int j = 0; j < factionsList.size(); ++j) { if( filteredFactionList.size() == 0 || std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) { printf("Using faction [%s]\n",factionsList[j].c_str()); } } if(factions.size() > 0) { bool techtree_errors = false; std::map loadedFileList; vector pathList = config.getPathListForType(ptTechs,""); world.loadTech(pathList, techName, factions, &checksum, loadedFileList); // Fixup paths with .. { std::map newLoadedFileList; for( std::map::iterator iterMap = loadedFileList.begin(); iterMap != loadedFileList.end(); ++iterMap) { string loadedFile = iterMap->first; replaceAll(loadedFile,"//","/"); replaceAll(loadedFile,"\\\\","\\"); updatePathClimbingParts(loadedFile); newLoadedFileList[loadedFile] = iterMap->second; } loadedFileList = newLoadedFileList; } // Validate the faction setup to ensure we don't have any bad associations std::vector resultErrors = world.validateFactionTypes(); if(resultErrors.size() > 0) { techtree_errors = true; // Display the validation errors string errorText = "\nErrors were detected:\n=====================\n"; for(int i = 0; i < resultErrors.size(); ++i) { if(i > 0) { errorText += "\n"; } errorText = errorText + resultErrors[i]; } errorText += "\n=====================\n"; //throw runtime_error(errorText); printf("%s",errorText.c_str()); } // Validate the faction resource setup to ensure we don't have any bad associations printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount()); for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) { printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str()); } resultErrors = world.validateResourceTypes(); if(resultErrors.size() > 0) { techtree_errors = true; // Display the validation errors string errorText = "\nErrors were detected:\n=====================\n"; for(int i = 0; i < resultErrors.size(); ++i) { if(i > 0) { errorText += "\n"; } errorText = errorText + resultErrors[i]; } errorText += "\n=====================\n"; //throw runtime_error(errorText); printf("%s",errorText.c_str()); } // Now check for unused files in the techtree std::map foundFileList; for(unsigned int i = 0; i < pathList.size(); ++i) { string path = pathList[i]; endPathWithSlash(path); path = path + techName + "/"; vector foundFiles = getFolderTreeContentsListRecursively(path + "*.", ""); for(unsigned int j = 0; j < foundFiles.size(); ++j) { string file = foundFiles[j]; if( file.find("loading_screen") != string::npos || file.find("preview_screen") != string::npos) { continue; } if(file.find("/factions/") != string::npos) { bool includeFaction = false; for ( set::iterator it = factions.begin(); it != factions.end(); ++it ) { string currentFaction = *it; if(file.find("/factions/" + currentFaction) != string::npos) { includeFaction = true; break; } } if(includeFaction == false) { continue; } } replaceAll(file,"//","/"); replaceAll(file,"\\\\","\\"); foundFileList[file]++; } } printf("Found techtree filecount = %lu, used = %lu\n",(unsigned long)foundFileList.size(),(unsigned long)loadedFileList.size()); // for( std::map::iterator iterMap = loadedFileList.begin(); // iterMap != loadedFileList.end(); ++iterMap) { // string foundFile = iterMap->first; // // if(foundFile.find("golem_ack1.wav") != string::npos) { // printf("FOUND file [%s]\n",foundFile.c_str()); // } // } int purgeCount = 0; bool foundUnusedFile = false; for( std::map::iterator iterMap = foundFileList.begin(); iterMap != foundFileList.end(); ++iterMap) { string foundFile = iterMap->first; if(loadedFileList.find(foundFile) == loadedFileList.end()) { if(foundUnusedFile == false) { printf("\nWarning, unused files were detected - START:\n=====================\n"); } foundUnusedFile = true; printf("[%s]\n",foundFile.c_str()); string fileName = extractFileFromDirectoryPath(foundFile); if(loadedFileList.find(fileName) != loadedFileList.end()) { printf("possible match on [%s] ?\n",loadedFileList.find(fileName)->first.c_str()); } else if(purgeUnusedFiles == true) { off_t fileSize = getFileSize(foundFile); // convert to MB purgedMegaBytes += ((double)fileSize / 1048576.0); purgeCount++; removeFile(foundFile); } } } if(foundUnusedFile == true) { if(purgedMegaBytes > 0) { printf("Purged %.2f MB (%d) in files\n",purgedMegaBytes,purgeCount); } printf("\nWarning, unused files were detected - END:\n"); } if(techtree_errors == false) { printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size()); for ( set::iterator it = factions.begin(); it != factions.end(); ++it ) { printf("Faction [%s]\n",(*it).c_str()); } } } printf("----------------------------------------------------------------"); } } } } printf("\n====== Finished Validation ======\n"); } } void ShowINISettings(int argc, char **argv,Config &config,Config &configKeys) { if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true) { vector filteredPropertyList; if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) + string("=")) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) + string("="),&foundParamIndIndex); string filterList = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(filterList,paramPartTokens,"="); if(paramPartTokens.size() >= 2) { string tokenList = paramPartTokens[1]; Tokenize(tokenList,filteredPropertyList,","); if(filteredPropertyList.size() > 0) { printf("Filtering properties and only looking for the following:\n"); for(int idx = 0; idx < filteredPropertyList.size(); ++idx) { filteredPropertyList[idx] = trim(filteredPropertyList[idx]); printf("%s\n",filteredPropertyList[idx].c_str()); } } } } printf("\nMain settings report\n"); printf("====================\n"); vector > mergedMainSettings = config.getMergedProperties(); vector > mergedKeySettings = configKeys.getMergedProperties(); // Figure out the max # of tabs we need to format display nicely int tabCount = 1; for(int i = 0; i < mergedMainSettings.size(); ++i) { const pair &nameValue = mergedMainSettings[i]; bool displayProperty = false; if(filteredPropertyList.size() > 0) { if(find(filteredPropertyList.begin(),filteredPropertyList.end(),nameValue.first) != filteredPropertyList.end()) { displayProperty = true; } } else { displayProperty = true; } if(displayProperty == true) { int requredTabs = (nameValue.first.length() / 8)+1; if(nameValue.first.length() % 8) { requredTabs++; } if(requredTabs > tabCount) { tabCount = requredTabs; } } } for(int i = 0; i < mergedKeySettings.size(); ++i) { const pair &nameValue = mergedKeySettings[i]; bool displayProperty = false; if(filteredPropertyList.size() > 0) { if(find(filteredPropertyList.begin(),filteredPropertyList.end(),nameValue.first) != filteredPropertyList.end()) { displayProperty = true; } } else { displayProperty = true; } if(displayProperty == true) { int requredTabs = (nameValue.first.length() / 8)+1; if(nameValue.first.length() % 8) { requredTabs++; } if(requredTabs > tabCount) { tabCount = requredTabs; } } } // Output the properties for(int i = 0; i < mergedMainSettings.size(); ++i) { const pair &nameValue = mergedMainSettings[i]; bool displayProperty = false; if(filteredPropertyList.size() > 0) { if(find(filteredPropertyList.begin(),filteredPropertyList.end(),nameValue.first) != filteredPropertyList.end()) { displayProperty = true; } } else { displayProperty = true; } if(displayProperty == true) { printf("Property Name [%s]",nameValue.first.c_str()); int tabs = (nameValue.first.length() / 8) + 1; for(int j = 0; j < (tabCount - tabs); ++j) { printf("\t"); } printf("Value [%s]\n",nameValue.second.c_str()); } } printf("\n\nMain key binding settings report\n"); printf("====================================\n"); for(int i = 0; i < mergedKeySettings.size(); ++i) { const pair &nameValue = mergedKeySettings[i]; bool displayProperty = false; if(filteredPropertyList.size() > 0) { if(find(filteredPropertyList.begin(),filteredPropertyList.end(),nameValue.first) != filteredPropertyList.end()) { displayProperty = true; } } else { displayProperty = true; } if(displayProperty == true) { printf("Property Name [%s]",nameValue.first.c_str()); int tabs = (nameValue.first.length() / 8) + 1; for(int j = 0; j < (tabCount - tabs); ++j) { printf("\t"); } printf("Value [%s]\n",nameValue.second.c_str()); } } } } void CheckForDuplicateData() { Config &config = Config::getInstance(); vector maps; std::vector results; vector mapPaths = config.getPathListForType(ptMaps); findAll(mapPaths, "*.gbm", results, false, false, true); copy(results.begin(), results.end(), std::back_inserter(maps)); results.clear(); findAll(mapPaths, "*.mgm", results, false, false, true); copy(results.begin(), results.end(), std::back_inserter(maps)); results.clear(); std::sort(maps.begin(),maps.end()); if(maps.empty()) { throw runtime_error("No maps were found!"); } vector duplicateMapsToRename; for(int i = 0; i < maps.size(); ++i) { string map1 = maps[i]; for(int j = 0; j < maps.size(); ++j) { if(i != j) { string map2 = maps[j]; //printf("i = %d map1 [%s] j = %d map2 [%s]\n",i,map1.c_str(),j,map2.c_str()); if(map1 == map2) { if(std::find(duplicateMapsToRename.begin(),duplicateMapsToRename.end(),map1) == duplicateMapsToRename.end()) { duplicateMapsToRename.push_back(map1); } } } } } if(duplicateMapsToRename.size() > 0) { string errorMsg = "Warning duplicate maps were detected and renamed:\n"; for(int i = 0; i < duplicateMapsToRename.size(); ++i) { string currentPath = mapPaths[1]; endPathWithSlash(currentPath); string oldFile = currentPath + duplicateMapsToRename[i]; string newFile = currentPath + duplicateMapsToRename[i]; string ext = extractExtension(newFile); newFile = newFile.substr( 0, newFile.length()-ext.length()-1); newFile = newFile + "_custom." + ext; char szBuf[4096]=""; int result = rename(oldFile.c_str(),newFile.c_str()); if(result != 0) { char *errmsg = strerror(errno); sprintf(szBuf,"Error [%s]\nCould not rename [%s] to [%s]!",errmsg,oldFile.c_str(),newFile.c_str()); throw runtime_error(szBuf); } else { sprintf(szBuf,"map [%s] in [%s]\nwas renamed to [%s]",duplicateMapsToRename[i].c_str(),oldFile.c_str(),newFile.c_str()); } errorMsg += szBuf; } //throw runtime_error(szBuf); Program *program = Program::getInstance(); if(program) { program->getState()->setForceMouseRender(true); } ExceptionHandler::DisplayMessage(errorMsg.c_str(), false); } //tilesets std::vector tileSets; vector tilesetPaths = config.getPathListForType(ptTilesets); findDirs(tilesetPaths, tileSets, false, true); if (tileSets.empty()) { throw runtime_error("No tilesets were found!"); } for(int i = 0; i < tileSets.size(); ++i) { string tileset1 = tileSets[i]; for(int j = 0; j < tileSets.size(); ++j) { if(i != j) { string tileset2 = tileSets[j]; if(tileset1 == tileset2) { char szBuf[4096]=""; sprintf(szBuf,"You have duplicate tilesets for tileset [%s] in [%s] and [%s]",tileset1.c_str(),tilesetPaths[0].c_str(),tilesetPaths[1].c_str()); throw runtime_error(szBuf); } } } } vector techPaths = config.getPathListForType(ptTechs); vector techTrees; findDirs(techPaths, techTrees, false, true); if(techTrees.empty()) { throw runtime_error("No tech-trees were found!"); } for(int i = 0; i < techTrees.size(); ++i) { string techtree1 = techTrees[i]; for(int j = 0; j < techTrees.size(); ++j) { if(i != j) { string techtree2 = techTrees[j]; if(techtree1 == techtree2) { char szBuf[4096]=""; sprintf(szBuf,"You have duplicate techtrees for techtree [%s] in [%s] and [%s]",techtree1.c_str(),techTrees[0].c_str(),techTrees[1].c_str()); throw runtime_error(szBuf); } } } } } int glestMain(int argc, char** argv) { #ifdef SL_LEAK_DUMP AllocRegistry memoryLeaks = AllocRegistry::getInstance(); #endif SystemFlags::ENABLE_THREADED_LOGGING = false; disableBacktrace = false; bool foundInvalidArgs = false; Properties::setApplicationPath(extractDirectoryPathFromFile(argv[0])); ServerSocket::setMaxPlayerCount(GameConstants::maxPlayers); SystemFlags::VERBOSE_MODE_ENABLED = false; if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) { SystemFlags::VERBOSE_MODE_ENABLED = true; } if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]) == true) { disableBacktrace = true; } const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]); for(int idx = 1; idx < argc; ++idx) { if( hasCommandArgument(knownArgCount, (char **)&GAME_ARGS[0], argv[idx], NULL, 0, true) == false) { foundInvalidArgs = true; printf("\nInvalid argument: %s",argv[idx]); } } if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_HELP]) == true || foundInvalidArgs == true) { printParameterHelp(argv[0],foundInvalidArgs); return -1; } //off_t fileSize = getFileSize(argv[0]); //double fSize = ((double)fileSize / 1048576.0); //printf("[%ld] [%.2f]\n",fileSize,fSize); //return -1; #ifdef WIN32 SocketManager winSockManager; #endif bool haveSpecialOutputCommandLineOption = false; if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) { haveSpecialOutputCommandLineOption = true; } if( haveSpecialOutputCommandLineOption == false || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true) { #ifdef USE_STREFLOP # define STREFLOP_NO_DENORMALS streflop_init(); printf("%s, SVN: [%s], [STREFLOP]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str()); #else printf("%s, SVN: [%s]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str()); #endif } if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) { SDL_version ver; // Prints the compile time version SDL_VERSION(&ver); print_SDL_version("SDL compile-time version", &ver); // Prints the run-time version ver = *SDL_Linked_Version(); print_SDL_version("SDL runtime version", &ver); } if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) { printf("LUA version: %s\n", LUA_RELEASE); } if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true) { curl_version_info_data *curlVersion= curl_version_info(CURLVERSION_NOW); printf("CURL version: %s\n", curlVersion->version); } if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true) && hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false && hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false && hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) { return -1; } SystemFlags::init(haveSpecialOutputCommandLineOption); SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = true; SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = true; MainWindow *mainWindow= NULL; Program *program= NULL; ExceptionHandler exceptionHandler; exceptionHandler.install( getCrashDumpFileName() ); try { // Setup paths to game items (like data, logs, ini etc) int setupResult = setupGameItemPaths(argc, argv); if(setupResult != 0) { return setupResult; } // Attempt to read ini files Config &config = Config::getInstance(); string userData = config.getString("UserData_Root",""); if(userData != "") { endPathWithSlash(userData); if(isdir(userData.c_str()) == false) { createDirectoryPaths(userData); } } string crcCachePath = userData + "cache/"; if(isdir(crcCachePath.c_str()) == false) { createDirectoryPaths(crcCachePath); } setCRCCacheFilePath(crcCachePath); // Set some statics based on ini entries SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true"); FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str())); UPNP_Tools::isUPNP = !config.getBool("DisableUPNP","false"); Texture::useTextureCompression = config.getBool("EnableTextureCompression","false"); // 256 for English // 30000 for Chinese Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str()); Font::fontTypeName = config.getString("FONT_TYPENAME",Font::fontTypeName.c_str()); // Example values: // DEFAULT_CHARSET (English) = 1 // GB2312_CHARSET (Chinese) = 134 Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str()); if(config.getBool("No2DMouseRendering","false") == false) { showCursor(false); } if(config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str()) >= 0) { SystemFlags::DEFAULT_HTTP_TIMEOUT = config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str()); } bool allowAltEnterFullscreenToggle = config.getBool("AllowAltEnterFullscreenToggle",boolToStr(Window::getAllowAltEnterFullscreenToggle()).c_str()); Window::setAllowAltEnterFullscreenToggle(allowAltEnterFullscreenToggle); if(config.getBool("noTeamColors","false") == true) { MeshCallbackTeamColor::noTeamColors = true; } // Setup debug logging etc setupLogging(config, haveSpecialOutputCommandLineOption); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet); NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage); MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage); #ifdef USE_STREFLOP SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str()); #else SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str()); #endif SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n"); SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n"); // Setup hotkeys from key ini files Config &configKeys = Config::getInstance( std::pair(cfgMainKeys,cfgUserKeys), std::pair("glestkeys.ini","glestuserkeys.ini"), std::pair(true,false)); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true) { ShowINISettings(argc,argv,config,configKeys); return -1; } //setVBOSupported(false); // Explicitly disable VBO's if(config.getBool("DisableVBO","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DISABLE_VBO]) == true) { setVBOSupported(false); if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**WARNING** Disabling VBO's\n"); } // Setup the file crc thread std::auto_ptr preCacheThread; //float pingTime = Socket::getAveragePingMS("soft-haus.com"); //printf("Ping time = %f\n",pingTime); // Load the language strings Lang &lang= Lang::getInstance(); lang.loadStrings(config.getString("Lang")); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); // //removeFolder("/home/softcoder/Code/megaglest/trunk/mk/linux/mydata/tilesets/mother_board"); //return -1; // program= new Program(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); mainWindow= new MainWindow(program); mainWindow->setUseDefaultCursorOnly(config.getBool("No2DMouseRendering","false")); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //parse command line if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SERVER]) == true) { program->initServer(mainWindow,false,true); } else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) { program->initServer(mainWindow,true,false); } else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT])) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]) + string("="),&foundParamIndIndex); if(foundParamIndIndex < 0) { hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]),&foundParamIndIndex); } string serverToConnectTo = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(serverToConnectTo,paramPartTokens,"="); if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) { string autoConnectServer = paramPartTokens[1]; program->initClient(mainWindow, autoConnectServer); } else { printf("\nInvalid host specified on commandline [%s] host [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL)); printParameterHelp(argv[0],foundInvalidArgs); delete mainWindow; return -1; } } else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO])) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]) + string("="),&foundParamIndIndex); if(foundParamIndIndex < 0) { hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]),&foundParamIndIndex); } string scenarioName = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(scenarioName,paramPartTokens,"="); if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) { string autoloadScenarioName = paramPartTokens[1]; program->initScenario(mainWindow, autoloadScenarioName); } else { printf("\nInvalid scenario name specified on commandline [%s] scenario [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL)); printParameterHelp(argv[0],foundInvalidArgs); delete mainWindow; return -1; } } else { program->initNormal(mainWindow); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); // Initialize Renderer Renderer &renderer= Renderer::getInstance(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str()); if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) { renderer.setAllowRenderUnitTitles(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled); SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"In [%s::%s Line: %d] renderer.setAllowRenderUnitTitles = %d\n",__FILE__,__FUNCTION__,__LINE__,SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled); } if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true) { //Renderer &renderer= Renderer::getInstance(); printf("%s",renderer.getGlInfo().c_str()); printf("%s",renderer.getGlMoreInfo().c_str()); delete mainWindow; return -1; } if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CONVERT_MODELS]) == true) { int foundParamIndIndex = -1; hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CONVERT_MODELS]) + string("="),&foundParamIndIndex); if(foundParamIndIndex < 0) { hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CONVERT_MODELS]),&foundParamIndIndex); } string paramValue = argv[foundParamIndIndex]; vector paramPartTokens; Tokenize(paramValue,paramPartTokens,"="); if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) { string modelFile = paramPartTokens[1]; printf("About to convert model(s) [%s]\n",modelFile.c_str()); string textureFormat = ""; if(paramPartTokens.size() >= 3 && paramPartTokens[1].length() > 0) { textureFormat = paramPartTokens[2]; printf("About to convert using texture format [%s]\n",textureFormat.c_str()); } bool keepsmallest = false; if(paramPartTokens.size() >= 4 && paramPartTokens[1].length() > 0) { keepsmallest = (paramPartTokens[3] == "keepsmallest"); printf("About to convert using keepsmallest = %d\n",keepsmallest); } showCursor(true); mainWindow->setUseDefaultCursorOnly(true); const Metrics &metrics= Metrics::getInstance(); renderer.clearBuffers(); renderer.clearZBuffer(); renderer.reset2d(); renderer.renderText( "Please wait, converting models...", CoreData::getInstance().getMenuFontBig(), Vec3f(1.f, 1.f, 0.f), (metrics.getScreenW() / 2) - 400, (metrics.getScreenH() / 2), true); renderer.swapBuffers(); std::vector models; if(isdir(modelFile.c_str()) == true) { models = getFolderTreeContentsListRecursively(modelFile, ".g3d"); } else { models.push_back(modelFile); } sleep(0); Window::handleEvent(); SDL_PumpEvents(); char szTextBuf[1024]=""; for(unsigned int i =0; i < models.size(); ++i) { string &file = models[i]; bool modelLoadedOk = false; renderer.clearBuffers(); renderer.clearZBuffer(); renderer.reset2d(); sprintf(szTextBuf,"Please wait, converting models [%d of %lu] ...",i,(long int)models.size()); renderer.renderText( szTextBuf, CoreData::getInstance().getMenuFontBig(), Vec3f(1.f, 1.f, 0.f), (metrics.getScreenW() / 2) - 400, (metrics.getScreenH() / 2), true); renderer.swapBuffers(); sleep(0); Window::handleEvent(); SDL_PumpEvents(); Model *model = renderer.newModel(rsGlobal); try { printf("About to load model [%s] [%d of %lu]\n",file.c_str(),i,(long int)models.size()); model->load(file); modelLoadedOk = true; } catch(const exception &ex) { printf("ERROR loading model [%s] message [%s]\n",file.c_str(),ex.what()); } if(modelLoadedOk == true) { printf("About to save converted model [%s]\n",file.c_str()); model->save(file,textureFormat,keepsmallest); } Renderer::getInstance().endModel(rsGlobal, model); } delete mainWindow; return -1; } else { printf("\nInvalid model specified on commandline [%s] texture [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL)); printParameterHelp(argv[0],foundInvalidArgs); delete mainWindow; return -1; } } // if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CONVERT_TEXTURES]) == true) { // //!!! // printf("\nComing soon (not yet implemented)\n\n"); // delete mainWindow; // return -1; // } if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) { runTechValidationReport(argc, argv); delete mainWindow; return -1; } gameInitialized = true; // Setup the screenshots folder if(userData != "") { endPathWithSlash(userData); } string screenShotsPath = userData + GameConstants::folder_path_screenshots; if(isdir(screenShotsPath.c_str()) == false) { createDirectoryPaths(screenShotsPath); } // Cache Player textures - START string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey); std::map &crcPlayerTextureCache = CacheManager::getCachedItem< std::map >(GameConstants::playerTextureCacheLookupKey); for(int index = 0; index < GameConstants::maxPlayers; ++index) { string playerTexture = data_path + "data/core/faction_textures/faction" + intToStr(index) + ".tga"; if(fileExists(playerTexture) == true) { Texture2D *texture = Renderer::getInstance().newTexture2D(rsGlobal); texture->load(playerTexture); crcPlayerTextureCache[index] = texture; } else { crcPlayerTextureCache[index] = NULL; } } // Cache Player textures - END SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); CheckForDuplicateData(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //throw "BLAH!"; // START Test out SIGSEGV error handling //int *foo = (int*)-1; // make a bad pointer //printf("%d\n", *foo); // causes segfault // END bool startCRCPrecacheThread = config.getBool("PreCacheCRCThread","true"); //printf("### In [%s::%s Line: %d] precache thread enabled = %d SystemFlags::VERBOSE_MODE_ENABLED = %d\n",__FILE__,__FUNCTION__,__LINE__,startCRCPrecacheThread,SystemFlags::VERBOSE_MODE_ENABLED); if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] precache thread enabled = %d\n",__FILE__,__FUNCTION__,__LINE__,startCRCPrecacheThread); if(startCRCPrecacheThread == true) { vector techDataPaths = config.getPathListForType(ptTechs); preCacheThread.reset(new FileCRCPreCacheThread()); preCacheThread->setUniqueID(__FILE__); preCacheThread->setTechDataPaths(techDataPaths); preCacheThread->start(); } // test //Shared::Platform::MessageBox(NULL,"Mark's test.","Test",0); //throw runtime_error("test!"); //ExceptionHandler::DisplayMessage("test!", false); //Lang &lang= Lang::getInstance(); //string test = lang.get("ExitGameServer?"); //printf("[%s]",test.c_str()); //main loop while(Window::handleEvent()) { program->loop(); } if(preCacheThread.get() != NULL) { time_t elapsed = time(NULL); for(;preCacheThread->shutdownAndWait() == false && difftime(time(NULL),elapsed) <= 5;) { sleep(50); } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); showCursor(true); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } catch(const exception &e){ ExceptionHandler::handleRuntimeError(e.what()); } catch(const char *e){ ExceptionHandler::handleRuntimeError(e); } catch(const string &ex){ ExceptionHandler::handleRuntimeError(ex.c_str()); } catch(...){ ExceptionHandler::handleRuntimeError("Unknown error!"); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); delete mainWindow; mainWindow = NULL; SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); //showCursor(true); //restoreVideoMode(true); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); GraphicComponent::clearRegisteredComponents(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); return 0; } int glestMainWrapper(int argc, char** argv) { #ifdef WIN32_STACK_TRACE __try { #endif application_binary=argv[0]; #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(__FreeBSD__) && !defined(BSD) signal(SIGSEGV, handleSIGSEGV); // http://developerweb.net/viewtopic.php?id=3013 //signal(SIGPIPE, SIG_IGN); #endif int result = glestMain(argc, argv); cleanupProcessObjects(); SDL_Quit(); return result; #ifdef WIN32_STACK_TRACE } __except(stackdumper(0, GetExceptionInformation()), EXCEPTION_CONTINUE_SEARCH) { return 0; } #endif } }}//end namespace MAIN_FUNCTION(Glest::Game::glestMainWrapper)