// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martiņo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "command.h" #include "command_type.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // ===================================================== // class Command // ===================================================== Command::Command(const CommandType *ct, const Vec2i &pos){ this->commandType= ct; this->pos= pos; unitType= NULL; } Command::Command(const CommandType *ct, Unit* unit){ this->commandType= ct; this->pos= Vec2i(0); this->unitRef= unit; unitType= NULL; if(unit!=NULL){ unit->resetHighlight(); pos= unit->getCellPos(); } } Command::Command(const CommandType *ct, const Vec2i &pos, const UnitType *unitType, CardinalDir facing){ this->commandType= ct; this->pos= pos; this->unitType= unitType; this->facing = facing; } // =============== set =============== void Command::setCommandType(const CommandType *commandType){ this->commandType= commandType; } void Command::setPos(const Vec2i &pos){ this->pos= pos; } void Command::setUnit(Unit *unit){ this->unitRef= unit; } }}//end namespace