// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "upgrade_type.h" #include #include #include "unit_type.h" #include "util.h" #include "logger.h" #include "lang.h" #include "xml_parser.h" #include "tech_tree.h" #include "faction_type.h" #include "resource.h" #include "renderer.h" #include "game_util.h" #include "leak_dumper.h" using namespace Shared::Util; using namespace Shared::Xml; namespace Glest{ namespace Game{ // ===================================================== // class UpgradeType // ===================================================== // ==================== get ==================== void UpgradeTypeBase::load(const XmlNode *upgradeNode) { //values maxHpIsMultiplier = false; maxHp= upgradeNode->getChild("max-hp")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("max-hp")->getAttribute("value-percent-multipler",false) != NULL) { maxHpIsMultiplier = upgradeNode->getChild("max-hp")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found maxHpIsMultiplier = %d\n",maxHpIsMultiplier); } maxEpIsMultiplier = false; maxEp= upgradeNode->getChild("max-ep")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("max-ep")->getAttribute("value-percent-multipler",false) != NULL) { maxEpIsMultiplier = upgradeNode->getChild("max-ep")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found maxEpIsMultiplier = %d\n",maxEpIsMultiplier); } sightIsMultiplier = false; sight= upgradeNode->getChild("sight")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("sight")->getAttribute("value-percent-multipler",false) != NULL) { sightIsMultiplier = upgradeNode->getChild("sight")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found sightIsMultiplier = %d\n",sightIsMultiplier); } attackStrengthIsMultiplier = false; attackStrength= upgradeNode->getChild("attack-strenght")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("attack-strenght")->getAttribute("value-percent-multipler",false) != NULL) { attackStrengthIsMultiplier = upgradeNode->getChild("attack-strenght")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found attackStrengthIsMultiplier = %d\n",attackStrengthIsMultiplier); } attackRangeIsMultiplier = false; attackRange= upgradeNode->getChild("attack-range")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("attack-range")->getAttribute("value-percent-multipler",false) != NULL) { attackRangeIsMultiplier = upgradeNode->getChild("attack-range")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found attackRangeIsMultiplier = %d\n",attackRangeIsMultiplier); } armorIsMultiplier = false; armor= upgradeNode->getChild("armor")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("armor")->getAttribute("value-percent-multipler",false) != NULL) { armorIsMultiplier = upgradeNode->getChild("armor")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found armorIsMultiplier = %d\n",armorIsMultiplier); } moveSpeedIsMultiplier = false; moveSpeed= upgradeNode->getChild("move-speed")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("move-speed")->getAttribute("value-percent-multipler",false) != NULL) { moveSpeedIsMultiplier = upgradeNode->getChild("move-speed")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found moveSpeedIsMultiplier = %d\n",moveSpeedIsMultiplier); } prodSpeedIsMultiplier = false; prodSpeed= upgradeNode->getChild("production-speed")->getAttribute("value")->getIntValue(); if(upgradeNode->getChild("production-speed")->getAttribute("value-percent-multipler",false) != NULL) { prodSpeedIsMultiplier = upgradeNode->getChild("production-speed")->getAttribute("value-percent-multipler")->getBoolValue(); //printf("Found prodSpeedIsMultiplier = %d\n",prodSpeedIsMultiplier); } } int UpgradeTypeBase::getAttackStrength(const AttackSkillType *st) const { if(attackStrengthIsMultiplier == false || st == NULL) { return attackStrength; } else { int result = 0; if(attackStrengthMultiplierValueList.find(st->getName()) != attackStrengthMultiplierValueList.end()) { result = attackStrengthMultiplierValueList.find(st->getName())->second; } return result; } } int UpgradeTypeBase::getAttackRange(const AttackSkillType *st) const { if(attackRangeIsMultiplier == false || st == NULL) { return attackRange; } else { int result = 0; if(attackRangeMultiplierValueList.find(st->getName()) != attackRangeMultiplierValueList.end()) { result = attackRangeMultiplierValueList.find(st->getName())->second; } return result; } } int UpgradeTypeBase::getMoveSpeed(const MoveSkillType *st) const { if(moveSpeedIsMultiplier == false || st == NULL) { //printf("getMoveSpeed moveSpeedIsMultiplier OFF st [%p]\n",st); return moveSpeed; } else { int result = 0; if(moveSpeedIsMultiplierValueList.find(st->getName()) != moveSpeedIsMultiplierValueList.end()) { result = moveSpeedIsMultiplierValueList.find(st->getName())->second; } //printf("getMoveSpeed moveSpeedIsMultiplier mst->getSpeed() = %d for skill [%s] result = %d\n",st->getSpeed(),st->getName().c_str(),result); return result; } } int UpgradeTypeBase::getProdSpeed(const SkillType *st) const { if(prodSpeedIsMultiplier == false || st == NULL) { return prodSpeed; } else { int result = 0; if(dynamic_cast(st) != NULL) { if(prodSpeedProduceIsMultiplierValueList.find(st->getName()) != prodSpeedProduceIsMultiplierValueList.end()) { result = prodSpeedProduceIsMultiplierValueList.find(st->getName())->second; } } else if(dynamic_cast(st) != NULL) { if(prodSpeedUpgradeIsMultiplierValueList.find(st->getName()) != prodSpeedUpgradeIsMultiplierValueList.end()) { result = prodSpeedUpgradeIsMultiplierValueList.find(st->getName())->second; } } else if(dynamic_cast(st) != NULL) { if(prodSpeedMorphIsMultiplierValueList.find(st->getName()) != prodSpeedMorphIsMultiplierValueList.end()) { result = prodSpeedMorphIsMultiplierValueList.find(st->getName())->second; } } else { throw runtime_error("Unsupported skilltype in getProdSpeed!"); } return result; } } bool UpgradeType::isAffected(const UnitType *unitType) const{ return find(effects.begin(), effects.end(), unitType)!=effects.end(); } // ==================== misc ==================== void UpgradeType::preLoad(const string &dir){ name=lastDir(dir); } void UpgradeType::load(const string &dir, const TechTree *techTree, const FactionType *factionType, Checksum* checksum, Checksum* techtreeChecksum, std::map > > &loadedFileList) { if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); Logger::getInstance().add("Upgrade type: "+ formatString(name), true); string currentPath = dir; endPathWithSlash(currentPath); string path = currentPath + name + ".xml"; string sourceXMLFile = path; try { checksum->addFile(path); techtreeChecksum->addFile(path); XmlTree xmlTree; std::map mapExtraTagReplacementValues; mapExtraTagReplacementValues["$COMMONDATAPATH"] = techTree->getPath() + "/commondata/"; xmlTree.load(path, Properties::getTagReplacementValues(&mapExtraTagReplacementValues)); loadedFileList[path].push_back(make_pair(currentPath,currentPath)); const XmlNode *upgradeNode= xmlTree.getRootNode(); //image const XmlNode *imageNode= upgradeNode->getChild("image"); image= Renderer::getInstance().newTexture2D(rsGame); image->load(imageNode->getAttribute("path")->getRestrictedValue(currentPath,true)); loadedFileList[imageNode->getAttribute("path")->getRestrictedValue(currentPath,true)].push_back(make_pair(sourceXMLFile,imageNode->getAttribute("path")->getRestrictedValue())); //if(fileExists(imageNode->getAttribute("path")->getRestrictedValue(currentPath,true)) == false) { // printf("\n***ERROR MISSING FILE [%s]\n",imageNode->getAttribute("path")->getRestrictedValue(currentPath,true).c_str()); //} //image cancel const XmlNode *imageCancelNode= upgradeNode->getChild("image-cancel"); cancelImage= Renderer::getInstance().newTexture2D(rsGame); cancelImage->load(imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true)); loadedFileList[imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true)].push_back(make_pair(sourceXMLFile,imageCancelNode->getAttribute("path")->getRestrictedValue())); //if(fileExists(imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true)) == false) { // printf("\n***ERROR MISSING FILE [%s]\n",imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true).c_str()); //} //upgrade time const XmlNode *upgradeTimeNode= upgradeNode->getChild("time"); productionTime= upgradeTimeNode->getAttribute("value")->getIntValue(); std::map sortedItems; //unit requirements const XmlNode *unitRequirementsNode= upgradeNode->getChild("unit-requirements"); for(int i = 0; i < unitRequirementsNode->getChildCount(); ++i) { const XmlNode *unitNode= unitRequirementsNode->getChild("unit", i); string name= unitNode->getAttribute("name")->getRestrictedValue(); sortedItems[name] = 0; } for(std::map::iterator iterMap = sortedItems.begin(); iterMap != sortedItems.end(); ++iterMap) { unitReqs.push_back(factionType->getUnitType(iterMap->first)); } sortedItems.clear(); //upgrade requirements const XmlNode *upgradeRequirementsNode= upgradeNode->getChild("upgrade-requirements"); for(int i = 0; i < upgradeRequirementsNode->getChildCount(); ++i) { const XmlNode *upgradeReqNode= upgradeRequirementsNode->getChild("upgrade", i); string name= upgradeReqNode->getAttribute("name")->getRestrictedValue(); sortedItems[name] = 0; } for(std::map::iterator iterMap = sortedItems.begin(); iterMap != sortedItems.end(); ++iterMap) { upgradeReqs.push_back(factionType->getUpgradeType(iterMap->first)); } sortedItems.clear(); //resource requirements int index = 0; const XmlNode *resourceRequirementsNode= upgradeNode->getChild("resource-requirements"); costs.resize(resourceRequirementsNode->getChildCount()); for(int i = 0; i < costs.size(); ++i) { const XmlNode *resourceNode= resourceRequirementsNode->getChild("resource", i); string name= resourceNode->getAttribute("name")->getRestrictedValue(); int amount= resourceNode->getAttribute("amount")->getIntValue(); sortedItems[name] = amount; } index = 0; for(std::map::iterator iterMap = sortedItems.begin(); iterMap != sortedItems.end(); ++iterMap) { costs[index].init(techTree->getResourceType(iterMap->first), iterMap->second); index++; } sortedItems.clear(); //effects const XmlNode *effectsNode= upgradeNode->getChild("effects"); for(int i = 0; i < effectsNode->getChildCount(); ++i) { const XmlNode *unitNode= effectsNode->getChild("unit", i); string name= unitNode->getAttribute("name")->getRestrictedValue(); sortedItems[name] = 0; } for(std::map::iterator iterMap = sortedItems.begin(); iterMap != sortedItems.end(); ++iterMap) { effects.push_back(factionType->getUnitType(iterMap->first)); } sortedItems.clear(); //values UpgradeTypeBase::load(upgradeNode); } catch(const exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error loading UpgradeType: "+ dir + "\n" +e.what()); } if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } string UpgradeType::getReqDesc() const{ string str; int i; Lang &lang= Lang::getInstance(); str= ProducibleType::getReqDesc(); if(getEffectCount()>0){ str+= "\n"+ lang.get("Upgrades")+":\n"; for(i=0; igetName()+"\n"; } } if(maxHp!=0){ str+= lang.get("Hp")+" +"+intToStr(maxHp); } if(sight!=0){ str+= lang.get("Sight")+" +"+intToStr(sight); } if(maxEp!=0){ str+= lang.get("Ep")+" +"+intToStr(maxEp)+"\n"; } if(attackStrength!=0){ str+= lang.get("AttackStrenght")+" +"+intToStr(attackStrength)+"\n"; } if(attackRange!=0){ str+= lang.get("AttackDistance")+" +"+intToStr(attackRange)+"\n"; } if(armor!=0){ str+= lang.get("Armor")+" +"+intToStr(armor)+"\n"; } if(moveSpeed!=0){ str+= lang.get("WalkSpeed")+"+ "+intToStr(moveSpeed)+"\n"; } if(prodSpeed!=0){ str+= lang.get("ProductionSpeed")+" +"+intToStr(prodSpeed)+"\n"; } return str; } // =============================== // class TotalUpgrade // =============================== TotalUpgrade::TotalUpgrade() { reset(); } void TotalUpgrade::reset() { maxHp= 0; maxEp= 0; sight=0; armor= 0; attackStrength= 0; attackRange= 0; moveSpeed= 0; prodSpeed=0; } void TotalUpgrade::sum(const UpgradeTypeBase *ut, const Unit *unit) { maxHpIsMultiplier = ut->getMaxHpIsMultiplier(); sightIsMultiplier = ut->getSightIsMultiplier(); maxEpIsMultiplier = ut->getMaxEpIsMultiplier(); armorIsMultiplier = ut->getArmorIsMultiplier(); attackStrengthIsMultiplier = ut->getAttackStrengthIsMultiplier(); attackRangeIsMultiplier = ut->getAttackRangeIsMultiplier(); moveSpeedIsMultiplier = ut->getMoveSpeedIsMultiplier(); prodSpeedIsMultiplier = ut->getProdSpeedIsMultiplier(); if(ut->getMaxHpIsMultiplier() == true) { maxHp += (unit->getHp() * (ut->getMaxHp() / 100)); } else { maxHp += ut->getMaxHp(); } if(ut->getMaxEpIsMultiplier() == true) { maxEp += (unit->getEp() * (ut->getMaxEp() / 100)); } else { maxEp += ut->getMaxEp(); } if(ut->getSightIsMultiplier() == true) { sight += (unit->getType()->getSight() * (ut->getSight() / 100)); } else { sight += ut->getSight(); } if(ut->getArmorIsMultiplier() == true) { armor += (unit->getType()->getArmor() * (ut->getArmor() / 100)); } else { armor += ut->getArmor(); } if(ut->getAttackStrengthIsMultiplier() == true) { for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const AttackSkillType *ast = dynamic_cast(skillType); if(ast != NULL) { attackStrengthMultiplierValueList[ast->getName()] += (ast->getAttackStrength() * (ut->getAttackStrength(NULL) / 100)); } } } else { attackStrength += ut->getAttackStrength(NULL); } if(ut->getAttackRangeIsMultiplier() == true) { for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const AttackSkillType *ast = dynamic_cast(skillType); if(ast != NULL) { attackRangeMultiplierValueList[ast->getName()] += (ast->getAttackRange() * (ut->getAttackRange(NULL) / 100)); } } } else { attackRange += ut->getAttackRange(NULL); } if(ut->getMoveSpeedIsMultiplier() == true) { //printf("BEFORE Applying moveSpeedIsMultiplier\n"); for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const MoveSkillType *mst = dynamic_cast(skillType); if(mst != NULL) { moveSpeedIsMultiplierValueList[mst->getName()] += (mst->getSpeed() * (ut->getMoveSpeed(NULL) / 100)); //printf("Applying moveSpeedIsMultiplier for unit [%s - %d], mst->getSpeed() = %d ut->getMoveSpeed(NULL) = %d newmoveSpeed = %d for skill [%s]\n",unit->getType()->getName().c_str(),unit->getId(), mst->getSpeed(),ut->getMoveSpeed(NULL),moveSpeedIsMultiplierValueList[mst->getName()],mst->getName().c_str()); } } //printf("AFTER Applying moveSpeedIsMultiplierd\n"); } else { moveSpeed += ut->getMoveSpeed(NULL); } if(ut->getProdSpeedIsMultiplier() == true) { for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const ProduceSkillType *pst = dynamic_cast(skillType); if(pst != NULL) { prodSpeedProduceIsMultiplierValueList[pst->getName()] += (pst->getSpeed() * (ut->getProdSpeed(NULL) / 100)); } const UpgradeSkillType *ust = dynamic_cast(skillType); if(ust != NULL) { prodSpeedUpgradeIsMultiplierValueList[ust->getName()] += (ust->getSpeed() * (ut->getProdSpeed(NULL) / 100)); } const MorphSkillType *mst = dynamic_cast(skillType); if(mst != NULL) { prodSpeedMorphIsMultiplierValueList[mst->getName()] += (mst->getSpeed() * (ut->getProdSpeed(NULL) / 100)); } } } else { prodSpeed += ut->getProdSpeed(NULL); } } void TotalUpgrade::apply(const UpgradeTypeBase *ut, const Unit *unit) { sum(ut, unit); } void TotalUpgrade::deapply(const UpgradeTypeBase *ut,const Unit *unit) { if(ut->getMaxHpIsMultiplier() == true) { maxHp -= (unit->getHp() * (ut->getMaxHp() / 100)); } else { maxHp -= ut->getMaxHp(); } if(ut->getMaxEpIsMultiplier() == true) { maxEp -= (unit->getEp() * (ut->getMaxEp() / 100)); } else { maxEp -= ut->getMaxEp(); } if(ut->getSightIsMultiplier() == true) { sight -= (unit->getType()->getSight() * (ut->getSight() / 100)); } else { sight -= ut->getSight(); } if(ut->getArmorIsMultiplier() == true) { armor -= (unit->getType()->getArmor() * (ut->getArmor() / 100)); } else { armor -= ut->getArmor(); } if(ut->getAttackStrengthIsMultiplier() == true) { for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const AttackSkillType *ast = dynamic_cast(skillType); if(ast != NULL) { attackStrengthMultiplierValueList[ast->getName()] -= (ast->getAttackStrength() * (ut->getAttackStrength(NULL) / 100)); } } } else { attackStrength -= ut->getAttackStrength(NULL); } if(ut->getAttackRangeIsMultiplier() == true) { for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const AttackSkillType *ast = dynamic_cast(skillType); if(ast != NULL) { attackRangeMultiplierValueList[ast->getName()] -= (ast->getAttackRange() * (ut->getAttackRange(NULL) / 100)); } } } else { attackRange -= ut->getAttackRange(NULL); } if(ut->getMoveSpeedIsMultiplier() == true) { //printf("BEFORE Applying moveSpeedIsMultiplier, moveSpeed = %d, ut->getMoveSpeed() = %d\n",moveSpeed,ut->getMoveSpeed()); for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const MoveSkillType *mst = dynamic_cast(skillType); if(mst != NULL) { moveSpeedIsMultiplierValueList[mst->getName()] -= (mst->getSpeed() * (ut->getMoveSpeed(NULL) / 100)); } } //printf("AFTER Applying moveSpeedIsMultiplier, moveSpeed = %d\n",moveSpeed); } else { moveSpeed -= ut->getMoveSpeed(NULL); } if(ut->getProdSpeedIsMultiplier() == true) { for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) { const SkillType *skillType = unit->getType()->getSkillType(i); const ProduceSkillType *pst = dynamic_cast(skillType); if(pst != NULL) { prodSpeedProduceIsMultiplierValueList[pst->getName()] -= (pst->getSpeed() * (ut->getProdSpeed(NULL) / 100)); } const UpgradeSkillType *ust = dynamic_cast(skillType); if(ust != NULL) { prodSpeedUpgradeIsMultiplierValueList[ust->getName()] -= (ust->getSpeed() * (ut->getProdSpeed(NULL) / 100)); } const MorphSkillType *mst = dynamic_cast(skillType); if(mst != NULL) { prodSpeedMorphIsMultiplierValueList[mst->getName()] -= (mst->getSpeed() * (ut->getProdSpeed(NULL) / 100)); } } } else { prodSpeed -= ut->getProdSpeed(NULL); } } void TotalUpgrade::incLevel(const UnitType *ut) { maxHp += ut->getMaxHp()*50/100; maxEp += ut->getMaxEp()*50/100; sight += ut->getSight()*20/100; armor += ut->getArmor()*50/100; } }}//end namespace