@echo off rem To get this working you may need to copy the following: rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.Cpp.Common.props to C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0 rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Platforms\Win32\PlatformToolsets\*.* to C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\PlatformToolsets rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Platforms\Win32\Microsoft.Cpp.Win32.Common.props to C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32 rem change to the directory of this batch file SET VCVARS_PLATFORM=x86_amd64 ECHO -------------------------------- ECHO Changing to build folder [%~dp0] p1 ["%1"] p2 ["%2"] rem pause cd /d "%~dp0" ECHO Checking for windows binary runtime tools... if NOT EXIST .\7z.exe call cscript getTools.vbs if NOT EXIST .\7z.dll call cscript getTools.vbs if NOT EXIST .\tar.exe call cscript getTools.vbs if NOT EXIST .\wget.exe call cscript getTools.vbs set depfolder=windows_deps_2012 set depfile=windows_deps_2012_x64.7z dir ..\..\source\ if NOT EXIST ..\..\source\%depfolder%\NUL echo folder not found [%depfolder%] if NOT EXIST ..\..\source\%depfolder%\NUL goto checkDepIntegrity goto processBuildStageA :getDepFile ECHO Retrieving windows dependency archive... call .\wget.exe -c -O ..\..\source\%depfile% http://github.com/MegaGlest/megaglest-source/releases/download/3.2.3/%depfile% call .\7z.exe x -r -o..\..\source\ ..\..\source\%depfile% goto processBuildStageA :checkDepIntegrity ECHO Looking for windows dependency archive... call .\7z.exe t ..\..\source\%depfile% >nul set 7ztestdep=%ERRORLEVEL% ECHO Result of windows dependency archive [%7ztestdep%] if NOT "%7ztestdep%" == "0" goto getDepFile goto processBuildStageA :processBuildStageA call CopyWindowsRuntimeDlls_2012.bat nopause rem setup the Visual Studio 2010 environment ECHO -------------------------------- ECHO Setting up Visual Studio 2012 environment vars... REM Ensure ultifds HP doesn't mess the build up SET Platform= if "%DevEnvDir%." == "." goto SETVCVARS GOTO GITSECTION :SETVCVARS IF EXIST "%VS110COMNTOOLS%..\..\" GOTO VC_Common_12 IF EXIST "\Program Files\Microsoft Visual Studio 11.0\" GOTO VC_32_12 IF EXIST "\Program Files (x86)\Microsoft Visual Studio 11.0\" GOTO VC_64_12 rem IF EXIST "%VS100COMNTOOLS%..\..\" GOTO VC_Common rem IF EXIST "\Program Files\Microsoft Visual Studio 10.0\" GOTO VC_32 rem IF EXIST "\Program Files (x86)\Microsoft Visual Studio 10.0\" GOTO VC_64 goto GITSECTION :VC_Common_12 call "%VS110COMNTOOLS%..\..\vc\vcvarsall.bat" %VCVARS_PLATFORM% goto GITSECTION :VC_32_12 ECHO 32 bit Windows detected... call "\Program Files\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" %VCVARS_PLATFORM% goto GITSECTION :VC_64_12 ECHO 64 bit Windows detected... call "\Program Files (x86)\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" %VCVARS_PLATFORM% goto GITSECTION :VC_Common rem call "%VS100COMNTOOLS%..\..\vc\vcvarsall.bat" goto GITSECTION :VC_32 ECHO 32 bit Windows detected... rem call "\Program Files\Microsoft Visual Studio 10.0\vc\vcvarsall.bat" goto GITSECTION :VC_64 ECHO 64 bit Windows detected... rem call "\Program Files (x86)\Microsoft Visual Studio 10.0\vc\vcvarsall.bat" goto GITSECTION :GITSECTION rem Update from GIT to latest rev ECHO -------------------------------- Echo Updating Code from GIT to latest Revision... cd ..\..\ set GIT_NORM_BRANCH=. for /f "delims=" %%a in ('git branch ^| findstr /rc:"^\* (detached"') do @set GIT_NORM_BRANCH=%%a if "%GIT_NORM_BRANCH%" == "." git pull cd data\glest_game set GIT_NORM_BRANCH=. for /f "delims=" %%a in ('git branch ^| findstr /rc:"^\* (detached"') do @set GIT_NORM_BRANCH=%%a if "%GIT_NORM_BRANCH%" == "." git pull cd ..\..\ git submodule update set GITVERSION_SHA1=. set GITVERSION_REV=. set GET_GIT_SHA1="git log -1 --format=%%h --abbrev=7" for /f "delims=" %%a in ('%GET_GIT_SHA1%') do @set GITVERSION_SHA1=%%a for /f "delims=" %%a in ('git rev-list HEAD --count') do @set GITVERSION_REV=%%a ECHO Will build using GIT Revision: [%GITVERSION_REV%.%GITVERSION_SHA1%] cd mk\windoze rem pause ECHO -------------------------------- Echo Touching the build date/time file so we get proper build stamp rem touch ..\..\source\glest_game\facilities\game_util.cpp copy /b ..\..\source\glest_game\facilities\game_util.cpp +,, rem Build Mega-Glest in release mode ECHO -------------------------------- Echo Building MegaGlest using Visual Studio 2012... set CL=/MP rem set INCLUDE=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Include;%INCLUDE% rem set PATH=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Bin;%PATH% rem set LIB=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Lib;%LIB% rem set CL=/D_USING_V110_SDK71_;%CL% rem set CL=/D_USING_V110_SDK71_;%CL% rem This is needed for nmake-based projects like Qt or OpenSSL. rem MSBuild (and thus CMake) can simply use v110_xp Platform Toolset. rem set INCLUDE=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Include;%INCLUDE% rem set PATH=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Bin;%PATH% rem set LIB=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Lib;%LIB% rem set CL=/D_USING_V110_SDK71_ %CL% rem set PlatformToolset=v110_xp rem set PlatformToolset=V110 del ..\..\source\glest_game\facilities\gitversion.h if not "%GITVERSION_SHA1%" == "." set CL=/DGITVERSIONHEADER if not "%GITVERSION_SHA1%" == "." echo building with CL [%CL%] if not "%GITVERSION_SHA1%" == "." echo #define GITVERSION "%GITVERSION_REV%.%GITVERSION_SHA1%" > ..\..\source\glest_game\facilities\gitversion.h if not "%GITVERSION_SHA1%" == "." copy /b ..\..\source\glest_game\facilities\game_util.cpp +,, del /Q /F Release\*.tlog rem set VisualStudioVersion=11.0 set msBuildMaxCPU= SET BuildInParallel=false if %NUMBER_OF_PROCESSORS% GTR 2 ( SET NumberOfProcessesToUseForBuild=2 SET BuildInParallel=true SET msBuildMaxCPU=/maxcpucount) ECHO Found CPU Count [%NUMBER_OF_PROCESSORS%] SET MSBUILD_PATH_MG_x64="%ProgramFiles(x86)%\MSBuild\Microsoft.Cpp\v4.0\V110\\" if "%2" == "rebuild" echo Doing a FULL REBUILD... rem if "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release /t:Rebuild Glest_vc2010.sln rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /t:Rebuild /p:PlatformToolset=v110_xp;VisualStudioVersion=11.0 Glest_vc2012.sln rem /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%; rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release_WITHOUT_STREFLOP;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln rem if not "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release Glest_vc2010.sln rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /p:PlatformToolset=v110_xp Glest_vc2012.sln rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release_WITHOUT_STREFLOP;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln rem pause execution so we can see the output before the batch file exits if not "%1" == "nopause" pause