MegaGlest by Titus Tscharntke and Mark Vejvoda original Glest linux port by Matthias Braun 1. System requirements Developed on Linux with glibc, little endian cpu. While MacIntel builds exist, the game does not currently work on big endian CPUs like PPC. There are some unfinished patches floating around the glest board, so this might improve (feel free to send updated/finished PPC patches). Graphics card + OpenGL libraries that support OpenGL 1.3 and shader extensions (=OpenGL 1.4 or glUseProgramObjectARB etc.) The app has been reported to run fine on a 900Mhz Athlon box with Nvidia GeForce 3 graphics card. It seems that the game also runs on GeForce 2 and GeForce Mx class hardware when you disable 3D textures and shadow maps in the options menu. The game seems not to work with the open source (ATI) DRI drivers. It has reported to run nicely with ATIs proprietary drivers though. 2. Building and Installation 2.1 Prerequesites The game depends on some tools and libraries to be present, before you can start compiling it. Here's a list of them: * normal GNU compiler and additional tools (g++ version 3.2 or later is required at the moment) * Kitware CMake 2.8 or later (used as build tool) * X11 libraries +headers http://x.org/ (or the older http://xfree86.org/) * SDL 1.2.5 or later http://libsdl.org/ * Xerces-C http://xerces.apache.org/xerces-c/ * OpenAL http://openal.org/ * Ogg http://xiph.org/ogg/vorbis/ * Vorbis http://vorbis.com/ If the configure script can't find some of the libraries, make sure that you also have the -dev packages installed that some distributions provide. At this point I'd like to thank all the authors of these helpful libraries that made our development easy and straight forward. 2.2 Building To build the game simply invoke the build script: ./build-mg.sh 2.3 Installation We provide MojoSetup based installers for Linux. By default, they install to your home directory. There are also community maintained packages available for several distributions. Please see the forums and wiki for details. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Troubleshooting Some hints for troubleshooting. In General: * Make sure you fullfill the system requirements above * Sound is played through OpenAL - you might need to take a look at your configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration Compiling: * If configure fails make sure you have read the Building section above Sound/Audio errors when starting: * If the game doesn't start because of audio/sound errors: Make sure no other application is using your soundcard. Typical problems are the Gnome/KDE sound dameons esd and artsd. You can kill these daemons with killall esd ; killall artsd * If this doesn't solve your sound problems try to get an updated OpenAL from http://openal.org or a newer repository provided by your distribution. The game complains about OpenGL1.3 not available, is missing OpenGL extensions or works very slowly: * Make sure your system provides for the system requirements * Look at glxinfo and make sure the system is using the drivers you want to use. Often the proprietary ATI or NVIDIA drivers work better, but for Intel, mesa drivers ("glxinfo | grep -i mesa") can work, too (though slowly due to limited abilities of these chipsets). The game crashes: * Check the forums at http://forums.megaglest.org/ * It would be nice if you could report any other crashes and freezes that are not yet described on the forums, preferably with a gdb backtrace from a debugging enabled build (cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Contact Original Glest is from http://glest.org/ Linux port by: Matthias Braun with help from Karl Robillard MegaGlest by: Titus Tscharntke (info@titusgames.de) Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)