// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_COMMANDER_H_ #define _GLEST_GAME_COMMANDER_H_ #include #include "vec.h" #include "selection.h" #include "command_type.h" #include "platform_util.h" using std::vector; namespace Glest{ namespace Game{ using Shared::Graphics::Vec2i; using Shared::PlatformCommon::Chrono; class World; class Unit; class Command; class CommandType; class NetworkCommand; // ===================================================== // class Commander // /// Gives commands to the units // ===================================================== class Commander{ private: typedef vector CommandResultContainer; private: World *world; Chrono perfTimer; public: void init(World *world); void updateNetwork(); CommandResult tryGiveCommand(const Unit* unit, const CommandType *commandType, const Vec2i &pos, const UnitType* unitType, CardinalDir facing, bool tryQueue = false) const; CommandResult tryGiveCommand(const Selection *selection, CommandClass commandClass, const Vec2i &pos= Vec2i(0), const Unit *targetUnit= NULL, bool tryQueue = false) const; CommandResult tryGiveCommand(const Selection *selection, const CommandType *commandType, const Vec2i &pos= Vec2i(0), const Unit *targetUnit= NULL, bool tryQueue = false) const; CommandResult tryGiveCommand(const Selection *selection, const Vec2i &pos, const Unit *targetUnit= NULL, bool tryQueue = false) const; CommandResult tryCancelCommand(const Selection *selection) const; void trySetMeetingPoint(const Unit* unit, const Vec2i &pos) const; CommandResult pushNetworkCommand(const NetworkCommand* networkCommand) const; //void giveNetworkCommandSpecial(const NetworkCommand* networkCommand) const; private: Vec2i computeRefPos(const Selection *selection) const; Vec2i computeDestPos(const Vec2i &refUnitPos, const Vec2i &unitPos, const Vec2i &commandPos) const; CommandResult computeResult(const CommandResultContainer &results) const; void giveNetworkCommand(NetworkCommand* networkCommand) const; Command* buildCommand(const NetworkCommand* networkCommand) const; }; }} //end namespace #endif