// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_MASTERSERVERINFO_H_ #define _GLEST_GAME_MASTERSERVERINFO_H_ #include #include "game_constants.h" #include "leak_dumper.h" using std::string; namespace Glest{ namespace Game{ // =========================================================== // class ParticleSystemType // /// A type of particle system // =========================================================== class MasterServerInfo { protected: //general info: string glestVersion; string platform; string binaryCompileDate; //game info: string serverTitle; string ipAddress; //game setup info: string tech; string map; string tileset; int activeSlots; int networkSlots; int connectedClients; int externalconnectport; string country; int status; public: const string &getGlestVersion() const {return glestVersion;} const string &getPlatform() const {return platform;} const string &getBinaryCompileDate() const {return binaryCompileDate;} const string &getServerTitle() const {return serverTitle;} const string &getIpAddress() const {return ipAddress;} const string &getTech() const {return tech;} const string &getMap() const {return map;} const string &getTileset() const {return tileset;} const int getActiveSlots() const {return activeSlots;} const int getNetworkSlots() const {return networkSlots;} const int getConnectedClients() const {return connectedClients;} const int getExternalConnectPort() const {return externalconnectport;} const string &getCountry() const { return country;} const int getStatus() const { return status;} //general info: void setGlestVersion(string value) { glestVersion = value; } void setPlatform(string value) { platform = value; } void setBinaryCompileDate(string value) { binaryCompileDate = value; } //game info: void setServerTitle(string value) { serverTitle = value; } void setIpAddress(string value) { ipAddress = value; } //game setup info: void setTech(string value) { tech = value; } void setMap(string value) { map = value; } void setTileset(string value) { tileset = value; } void setActiveSlots(int value) { activeSlots = value; } void setNetworkSlots(int value) { networkSlots = value; } void setConnectedClients(int value) { connectedClients = value; } void setExternalConnectPort(int value) { externalconnectport = value; } void setCountry(string value) { country = value; } void setStatus(int value) { status = value; } }; }}//end namespace #endif