// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_GAMEUTIL_H_ #define _GLEST_GAME_GAMEUTIL_H_ #ifdef WIN32 #include #include #endif #include #include #include "util.h" #include "leak_dumper.h" using std::string; using Shared::Util::sharedLibVersionString; namespace Glest{ namespace Game{ extern const char *mailString; extern const string glestVersionString; extern const string lastCompatibleSaveGameVersionString; extern const string networkVersionString; void initSpecialStrings(); string getCrashDumpFileName(); string getPlatformTypeNameString(); string getPlatformArchTypeNameString(); string getPlatformNameString(); string getGITRevisionString(); string getRAWGITRevisionString(); string getCompilerNameString(); string getNetworkVersionString(); string getNetworkVersionGITString(); string getNetworkPlatformFreeVersionString(); string getAboutString1(int i); string getAboutString2(int i); string getTeammateName(int i); string getTeammateRole(int i); string getCompileDateTime(); string formatString(string str); string getGameReadWritePath(const string &lookupKey=""); string getGameCustomCoreDataPath(string originalBasePath, string uniqueFilePath); bool upgradeFilesInTemp(); }}//end namespace #endif