// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "tileset_model_type.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // ===================================================== // class TilesetModelType // ===================================================== TilesetModelType::TilesetModelType() { model = NULL; height = 0; rotationAllowed = false; smoothTwoFrameAnim = false; randomPositionEnabled = false; animSpeed = 0; } TilesetModelType::~TilesetModelType(){ while(!(particleTypes.empty())){ delete particleTypes.back(); particleTypes.pop_back(); } //Logger::getInstance().add("ObjectType", true); } void TilesetModelType::addParticleSystem(ObjectParticleSystemType *particleSystem){ particleTypes.push_back(particleSystem); } }}//end namespace