Commit Graph

19 Commits

Author SHA1 Message Date
filux
884c11e41d lets check how those improvements work with jenkins 2015-11-10 21:25:29 +01:00
filux
6b56813281 new parameter for CI 2015-11-08 08:31:40 +01:00
filux
7018deef4a added some echo about branch and commit useful for CI 2015-07-06 20:16:00 +02:00
filux
64a749d4cc useful log for creating mini update 2015-06-15 22:59:20 +02:00
filux
969b3d897b implemented new scripts into release scripts-tools; fixed content of blender directory 2015-05-24 17:16:25 +02:00
filux
045f171b9a linux's binary without glest-dev.ini 2015-01-25 12:57:12 +01:00
Tom Reynolds
30d362652d And another... 2014-09-25 02:22:57 +02:00
Tom Reynolds
2738169c6b Another try... 2014-09-25 02:09:16 +02:00
Tom Reynolds
9ae185e37b add shared ini's when packaging bin's 2014-09-25 00:48:39 +02:00
SoftCoder
ea6d208947 - fix linux scripts 2014-01-24 18:32:42 -08:00
SoftCoder
1cacb0df27 - missed some updates 2014-01-24 09:50:17 -08:00
SoftCoder
92daccf963 - cleanup of cmake scripts and proper organizing of files 2014-01-21 23:21:56 -08:00
Tom Reynolds
fb749c6af3 Ensure gameserver start script is included in binary archives 2013-11-24 15:17:37 +00:00
Tom Reynolds
385bc30e7e Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
Tom Reynolds
02d942e0cf minimalistic error testing for CI build script 2013-04-30 19:54:51 +00:00
Tom Reynolds
1e91adfb3a lower case roxxors 2012-09-26 23:57:38 +00:00
Mark Vejvoda
c331a645da - more verbose info for skipping binary build 2012-09-26 01:09:52 +00:00
Mark Vejvoda
5c60317c99 - fixed build skip flag check 2012-09-26 00:58:18 +00:00
Mark Vejvoda
6ffab7463a - builds a standalone binary archive 2012-09-26 00:52:52 +00:00