Commit Graph

142 Commits

Author SHA1 Message Date
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
Mark Vejvoda
ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda
e0efa229c5 - more updates to support big endian 2012-11-01 06:36:35 +00:00
Mark Vejvoda
3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda
2796922914 - a bit more code cleanup from cppcheck
- cleanup of english hints
2012-10-24 06:54:10 +00:00
Mark Vejvoda
64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
a9d5af5261 - updated unit already in cell error with more detail 2012-10-11 14:23:31 +00:00
Mark Vejvoda
165f281f92 - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda
97ba1a27e2 - cleaned up some warnings from VC++ compiler 2012-10-06 02:40:24 +00:00
Mark Vejvoda
9e75b9144c - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda
8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda
871b6c4a6e - removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used 2012-09-22 21:05:06 +00:00
Titus Tscharntke
5b6ffbd361 again new morphing feature: better way to handle the blocked places for morphing units 2012-09-21 23:45:59 +00:00
Titus Tscharntke
78643ddcfc savegame/loadgame works too now with the new blocking feature. 2012-09-15 23:43:31 +00:00
Titus Tscharntke
ed91a7c59b morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT ) 2012-09-13 21:50:07 +00:00
Titus Tscharntke
75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Mark Vejvoda
9f0546c008 - set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Mark Vejvoda
f79222defa - more pathfinder in progress changes, nothing to test yet 2012-05-05 04:38:49 +00:00
Mark Vejvoda
3ff0796bec - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
Mark Vejvoda
771ff91c1c - added a new pathfinder to test to see if it performs better than the old one 2012-05-04 14:57:59 +00:00
Mark Vejvoda
b8fb60b325 - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
Mark Vejvoda
6e7d4aeec5 - speed up some heavily used functions 2012-04-17 07:51:45 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
fce4d55dd5 - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
Titus Tscharntke
7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
Mark Vejvoda
433f4e84ce - a few more fixes found using cppcheck 2012-03-28 06:34:34 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
d502e95d9f - bugfix for saving / loading cell info, fixes the resource explored bug 2012-03-20 07:14:50 +00:00
Mark Vejvoda
ecbd2fe06d - fix terrain loading 2012-03-18 06:59:43 +00:00
Mark Vejvoda
62254685d5 - fixed saved / load game to restore terrain 2012-03-17 20:59:03 +00:00
Mark Vejvoda
3926a34ef4 - missed another bad index 2012-03-13 22:28:36 +00:00
Mark Vejvoda
a67a3776af - fixed conflicting loop index variable names in map 2012-03-13 22:27:34 +00:00
Mark Vejvoda
9a1b4cf680 - small fix for map state 2012-03-13 22:23:42 +00:00
Mark Vejvoda
917adc8c98 - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
Mark Vejvoda
5f95b08c17 - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
Mark Vejvoda
9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Titus Tscharntke
cbdde66999 we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
9ffad02f8f - bugfix for detecting if one unit is next to another
- now repair command does NOT require a move skill. If a move skill is not defined then the repairer must be beside the unit he will repair or they get an invalid position console message
2011-10-28 05:22:41 +00:00
Mark Vejvoda
048f97e698 - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
Mark Vejvoda
470fac5136 - bugfix for scripted scenario function registerCellTriggerEventForFactionToLocation not working properly 2011-09-13 23:20:26 +00:00
Titus Tscharntke
b8010a18af bugfix, so dragons can morph above water 2011-09-06 23:12:05 +00:00
Mark Vejvoda
57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00