Commit Graph

1536 Commits

Author SHA1 Message Date
Mark Vejvoda 852b4aa2d2 - bugfix for some hotkeys not working properly 2011-07-04 18:05:02 +00:00
Mark Vejvoda a8b25cf111 - bugfix for start / stop smoke particles 2011-07-04 15:55:13 +00:00
Mark Vejvoda 14c70966b0 - bugfix for hpanim on bebuilt, to interplotate out the last reset frames 2011-07-02 21:44:29 +00:00
Titus Tscharntke b8766a9388 somthing was missing in the header .... 2011-07-02 19:02:25 +00:00
Mark Vejvoda cb98df354d - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
Titus Tscharntke a1ab98d4b9 new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles 2011-07-02 16:07:04 +00:00
Mark Vejvoda f9ad27f655 - bugfix for stopping damage particles properly 2011-07-02 03:59:46 +00:00
Mark Vejvoda 8b23634332 - fixed a bug found during test related to min / map particle logic 2011-07-02 02:52:30 +00:00
Mark Vejvoda 50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda 32950a168c - more bugfixes for attack-boost 2011-07-02 00:20:28 +00:00
Mark Vejvoda 7c996e3296 - added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda 850825695e - added support for min / max hp associated with damage particles 2011-07-01 21:47:54 +00:00
Mark Vejvoda d2c8cc0187 - bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda ec15c81d12 - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
Mark Vejvoda 68e3ad8036 - better randomizing for model animation selection 2011-07-01 01:25:10 +00:00
Mark Vejvoda 1b72bcafe8 - i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code 2011-07-01 01:18:47 +00:00
Titus Tscharntke 97e19785a9 fonts really fixed now? 2011-07-01 00:03:30 +00:00
Mark Vejvoda f5af03f8d7 - bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum) 2011-06-30 18:59:58 +00:00
Mark Vejvoda 82ccc21d5e - fixed a bug discovered by Elimnator when units are repairing another unit and the other unit morphs need to check of the repairers can still repair the newly morphed unit and if not stop repair 2011-06-30 04:45:17 +00:00
Titus Tscharntke baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
Mark Vejvoda 4e4825d752 - slight change in loading factiontype (load by folder names not *. to avoid errors when garbage files exist) 2011-06-29 06:42:49 +00:00
Mark Vejvoda 8bbf398e70 - attempt to bugfix weird map preview for ColdfusionStorm 2011-06-28 23:49:45 +00:00
Mark Vejvoda 8d300f06a4 - fix for about screen, placement of some items 2011-06-28 15:56:22 +00:00
Mark Vejvoda 8c2d76b589 - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
Mark Vejvoda 0e897ee94f - bugfix for y centering of font for different fonts / languages 2011-06-28 08:15:05 +00:00
Mark Vejvoda a9dfd3853b - corrections for y co-ord placement of font 2011-06-28 07:52:05 +00:00
Mark Vejvoda ebd5bca7fe - attempt to fix 'blurry fonts' 2011-06-28 06:18:24 +00:00
Mark Vejvoda f5b15bd402 - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
Mark Vejvoda 945c2aa66b - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
Titus Tscharntke 6fdc8db138 switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum ) 2011-06-26 23:51:37 +00:00
Titus Tscharntke 6546b30232 try to fix KroArtems crash 2011-06-26 10:12:23 +00:00
Mark Vejvoda 4d6f39d257 - added support for multipliers in attack-boost 2011-06-26 07:06:32 +00:00
Mark Vejvoda 26bf93eeed - bugfix again for negative upgrade sums 2011-06-26 03:59:28 +00:00
Mark Vejvoda a3cd886b9d - bugfix again for negative upgrade sums 2011-06-26 03:50:42 +00:00
Mark Vejvoda 46ff36c80b - missed one conversion in keyboard test menu 2011-06-26 03:41:20 +00:00
Mark Vejvoda aa677cfc97 - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
Mark Vejvoda fd8ed536bb - bugfix for upgrades (don't allow negative sums for each attribute) 2011-06-26 02:58:34 +00:00
Mark Vejvoda 5e67b505a7 - try to convert to utf8 before rendering text 2011-06-26 02:50:13 +00:00
Mark Vejvoda c4a05c8036 - try this tomreyn 2011-06-26 02:35:09 +00:00
Mark Vejvoda d791eb4e94 - try this tomreyn 2011-06-26 02:30:04 +00:00
Mark Vejvoda 675750eda7 - some more unicode input cleanup 2011-06-26 02:21:45 +00:00
Mark Vejvoda 4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
Mark Vejvoda 4013af9447 - for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating):
<animation-random-cycle-maxcount value="1" />
2011-06-25 21:40:27 +00:00
Mark Vejvoda 1700cbba2d - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
Titus Tscharntke 105e639bd8 Mega also scouts to random ressource places .Only first tech type ressource is used to navigate now (which is typically gold) more improvement needed regarding this aspect ;pathfinder back to 900 2011-06-25 18:14:20 +00:00
Mark Vejvoda 14b6f195e6 - for multiple animations, now can specify a 'preferred' animation based on the units hp using:
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
2011-06-25 15:30:18 +00:00
Mark Vejvoda 86743e2718 - more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected) 2011-06-25 14:18:53 +00:00
Mark Vejvoda b0f8675a65 - small bugfix for attack-boost check 2011-06-25 09:01:31 +00:00
Mark Vejvoda c252402e71 - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
Mark Vejvoda 5dda269151 - bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
2011-06-25 07:31:01 +00:00