Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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c9c5d9aa8f
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more frequent checking for client lag
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2013-06-19 00:01:29 +00:00 |
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Mark Vejvoda
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473e79c356
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add lag pause when client lag reaches warning level
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2013-06-11 00:07:28 +00:00 |
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Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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8a3cf2f956
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when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
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2013-06-05 20:04:03 +00:00 |
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Mark Vejvoda
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5fd46478c6
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try to improve performance
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2013-06-04 21:55:16 +00:00 |
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Mark Vejvoda
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03862948e2
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bugfix to cleanup closing client connections quickly
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2013-06-04 03:47:04 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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f84cf5c216
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attempt to fix resume game
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2013-05-26 03:35:31 +00:00 |
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Mark Vejvoda
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7966422582
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attempt to fix segfaults discovered during testing
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2013-05-18 05:57:22 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Mark Vejvoda
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079dbf808a
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- try to improve network performance
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2013-03-24 05:16:56 +00:00 |
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Mark Vejvoda
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d703f7605b
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
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e74f747fbd
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- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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2d2ec9afac
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- allow the game to be published if it allow in game joining
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2013-03-01 17:21:58 +00:00 |
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Mark Vejvoda
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b6cefa3388
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- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
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2013-03-01 06:52:33 +00:00 |
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Mark Vejvoda
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45b8cf21a4
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- attempt to fix disconnect and thread lock for in game connect games
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2013-02-26 07:05:46 +00:00 |
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Mark Vejvoda
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e0bda20f5e
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- bugfix for slot not re-opening after disconnect when required
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2013-02-24 00:28:45 +00:00 |
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Mark Vejvoda
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c8cdca22fd
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- some code cleanup and try to improve joining in progress game performance
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2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
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cfe0f6bb55
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- bugfix for in game joining
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2013-02-16 19:26:17 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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90ad8581d7
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- bug fixes for new thread manager when in game lobby
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2013-01-12 04:40:44 +00:00 |
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Mark Vejvoda
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0f34a886c6
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- headless admin cannot start unless min authenticated players are connected
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2013-01-11 23:48:57 +00:00 |
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Mark Vejvoda
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5d2066fdbb
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- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
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2013-01-10 21:16:28 +00:00 |
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Mark Vejvoda
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c14c9ebc2d
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- attempt to fix the segfault reported by tomreyn when headless admin disconnects from the server
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2012-12-19 19:55:49 +00:00 |
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Mark Vejvoda
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07c2af4b99
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- no need to crash if admin port already in use, just output error to console
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2012-11-15 15:08:30 +00:00 |
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Mark Vejvoda
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61c86c15d1
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 19:08:55 +00:00 |
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Mark Vejvoda
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7010ddd153
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
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Mark Vejvoda
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be8564acc6
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- get better error details on bad slot switch data
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2012-10-31 20:50:42 +00:00 |
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Mark Vejvoda
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6266d1831d
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- stub out admin port for mac osx
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2012-10-30 18:03:03 +00:00 |
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Mark Vejvoda
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011e0263b0
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
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Mark Vejvoda
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45c62dee1b
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- allow querying a headless even when no clients connected
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2012-10-16 22:34:18 +00:00 |
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Titus Tscharntke
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9a57dc095f
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PortExternal is only used when set. Normal case is PortServer now
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2012-10-06 13:45:42 +00:00 |
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Titus Tscharntke
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685b15c91e
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renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
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2012-10-06 12:56:53 +00:00 |
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Mark Vejvoda
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e0bf4df646
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- cppcheck round #2 cleanup
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2012-09-22 20:37:42 +00:00 |
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Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
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Mark Vejvoda
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9fc64f4878
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
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Mark Vejvoda
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159a273aa1
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- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
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2012-07-21 00:23:27 +00:00 |
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Titus Tscharntke
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0043511e0a
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less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting
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2012-07-13 23:19:53 +00:00 |
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Titus Tscharntke
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73919c860d
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New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
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2012-07-13 21:50:34 +00:00 |
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Mark Vejvoda
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be61ed89da
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- bugfix to have consistent info sent to masterserver when in game or in lobby
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2012-07-11 05:12:10 +00:00 |
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Mark Vejvoda
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a97f8ead7e
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- added headless min player required message
- remove configurator from linux installer
- bugfix for headless stats connected player counts
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2012-07-10 13:49:49 +00:00 |
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