Commit Graph

242 Commits

Author SHA1 Message Date
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
c9c5d9aa8f more frequent checking for client lag 2013-06-19 00:01:29 +00:00
Mark Vejvoda
473e79c356 add lag pause when client lag reaches warning level 2013-06-11 00:07:28 +00:00
Mark Vejvoda
4499308888 fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
Mark Vejvoda
8a3cf2f956 when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00
Mark Vejvoda
5fd46478c6 try to improve performance 2013-06-04 21:55:16 +00:00
Mark Vejvoda
03862948e2 bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
Mark Vejvoda
56774bc087 make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
Mark Vejvoda
4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda
995617e91e bugfix to allow admin to kick player in same slot multiple times 2013-05-28 07:10:13 +00:00
Mark Vejvoda
2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda
f84cf5c216 attempt to fix resume game 2013-05-26 03:35:31 +00:00
Mark Vejvoda
7966422582 attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
Mark Vejvoda
8408526b12 code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
Mark Vejvoda
079dbf808a - try to improve network performance 2013-03-24 05:16:56 +00:00
Mark Vejvoda
d703f7605b - try to improve network performance 2013-03-23 23:18:50 +00:00
Mark Vejvoda
e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda
560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda
47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
Mark Vejvoda
2d2ec9afac - allow the game to be published if it allow in game joining 2013-03-01 17:21:58 +00:00
Mark Vejvoda
b6cefa3388 - attempt to fix lag issue when resuming paused network game (also for resume joining in progress game) 2013-03-01 06:52:33 +00:00
Mark Vejvoda
45b8cf21a4 - attempt to fix disconnect and thread lock for in game connect games 2013-02-26 07:05:46 +00:00
Mark Vejvoda
e0bda20f5e - bugfix for slot not re-opening after disconnect when required 2013-02-24 00:28:45 +00:00
Mark Vejvoda
c8cdca22fd - some code cleanup and try to improve joining in progress game performance 2013-02-19 22:00:15 +00:00
Mark Vejvoda
cfe0f6bb55 - bugfix for in game joining 2013-02-16 19:26:17 +00:00
Mark Vejvoda
45dc4c0e5d - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
Mark Vejvoda
b38f6b20a1 - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda
7ecc7325ac - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
Mark Vejvoda
90ad8581d7 - bug fixes for new thread manager when in game lobby 2013-01-12 04:40:44 +00:00
Mark Vejvoda
0f34a886c6 - headless admin cannot start unless min authenticated players are connected 2013-01-11 23:48:57 +00:00
Mark Vejvoda
5d2066fdbb - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
Mark Vejvoda
c14c9ebc2d - attempt to fix the segfault reported by tomreyn when headless admin disconnects from the server 2012-12-19 19:55:49 +00:00
Mark Vejvoda
07c2af4b99 - no need to crash if admin port already in use, just output error to console 2012-11-15 15:08:30 +00:00
Mark Vejvoda
61c86c15d1 - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
Mark Vejvoda
7010ddd153 - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
Mark Vejvoda
be8564acc6 - get better error details on bad slot switch data 2012-10-31 20:50:42 +00:00
Mark Vejvoda
6266d1831d - stub out admin port for mac osx 2012-10-30 18:03:03 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
45c62dee1b - allow querying a headless even when no clients connected 2012-10-16 22:34:18 +00:00
Titus Tscharntke
9a57dc095f PortExternal is only used when set. Normal case is PortServer now 2012-10-06 13:45:42 +00:00
Titus Tscharntke
685b15c91e renamed ServerPort->PortServer MasterServerExternalPort->PortExternal 2012-10-06 12:56:53 +00:00
Mark Vejvoda
e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda
9fc64f4878 - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
Mark Vejvoda
159a273aa1 - bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted) 2012-07-21 00:23:27 +00:00
Titus Tscharntke
0043511e0a less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting 2012-07-13 23:19:53 +00:00
Titus Tscharntke
73919c860d New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" ) 2012-07-13 21:50:34 +00:00
Mark Vejvoda
be61ed89da - bugfix to have consistent info sent to masterserver when in game or in lobby 2012-07-11 05:12:10 +00:00
Mark Vejvoda
a97f8ead7e - added headless min player required message
- remove configurator from linux installer
- bugfix for headless stats connected player counts
2012-07-10 13:49:49 +00:00