Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
e31192db9f
- added support for morph command type to use:
...
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda
836e61d5d6
loggging fixes for language specific info (use english always)
2013-09-21 20:50:58 +00:00
Mark Vejvoda
0ead6a36dc
full support for translated techtrees
2013-06-13 08:55:48 +00:00
Mark Vejvoda
589962868b
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
2013-02-12 08:44:12 +00:00
Mark Vejvoda
7b99501697
- added a new skill to toggle fog of war for any command.
2013-01-11 18:18:58 +00:00
Mark Vejvoda
2d6cda1f6f
- more pathfinder tweaks to try improve performance
2012-05-09 23:56:14 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
c0f3658faa
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
...
- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
7d53df698a
- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
2011-09-21 06:51:28 +00:00
Mark Vejvoda
e34e70a0c8
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
Mark Vejvoda
c258dc0822
- display which files contain the reference (the parents) to duplicate data in validation report
2011-05-05 20:18:38 +00:00
Mark Vejvoda
6492832c35
- added initial validation code to warn about duplicate data used in factions
2011-05-05 19:21:50 +00:00
Titus Tscharntke
5aa6092f1f
produce commands are not ALWAYS queued! Behaviour should be like in original glest!
2011-04-08 20:25:03 +00:00
Mark Vejvoda
07f56669b7
- attempt to see if threaded pathfinding will work and if it improves performance
2011-03-18 03:53:06 +00:00
Mark Vejvoda
7d38aec84a
- new commandline options to discover and optional delete unused files in techtrees
2011-03-15 15:30:28 +00:00
Titus Tscharntke
cfba817280
dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
2010-12-23 10:44:11 +00:00
Titus Tscharntke
886bd3b37e
alarmsound when enemy units are seen ( will be improved soon )
2010-12-18 20:17:41 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
e32eb9c162
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
2010-08-30 20:45:12 +00:00
Mark Vejvoda
1c219618e4
- added more techtree validations
2010-07-30 14:51:17 +00:00
PolitikerNEU
6d4697f2ba
Tried to fix the command-queing bug not canceling attack on produce command
2010-05-18 21:18:51 +00:00
PolitikerNEU
21a1932bbb
tried to fix a bug with upgrades
2010-04-20 17:32:09 +00:00
PolitikerNEU
e06e964728
Added queing commands with shift
2010-04-18 07:35:48 +00:00
Mark Vejvoda
f838293632
Added code for the following:
...
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00