Commit Graph

362 Commits

Author SHA1 Message Date
Mark Vejvoda 4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Titus Tscharntke b6b54f1001 damage particlesystem / new glest.ini / ingame option to switch of particles 2010-03-01 00:30:51 +00:00
Titus Tscharntke daa9c94129 multiple particle systems for every skill 2010-02-21 13:56:17 +00:00
Titus Tscharntke 0d53988e99 scrubland / particle fixes /mapeditor strings 2010-02-19 00:34:01 +00:00
Titus Tscharntke 0550d06faf particles for te skills 2010-02-16 01:12:48 +00:00
Mark Vejvoda ca20784740 Added windows project files for Visual Studio 2008 2010-02-15 16:28:21 +00:00
Titus Tscharntke efa46939c6 data fixing 2010-01-31 01:29:11 +00:00
Titus Tscharntke 35903b2554 surface5a and new binary name 2010-01-26 16:07:28 +00:00
Titus Tscharntke a5ba05345e startscript 2010-01-24 10:08:32 +00:00
Titus Tscharntke f52ba7c888 binary is called glest.bin from now because we use a startscript called glest 2010-01-23 18:18:09 +00:00
Titus Tscharntke 4f57d4d8e3 its called megaglest and we go for version 3.2.3 now 2010-01-23 18:00:59 +00:00
Titus Tscharntke 9f4f9d10ea initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:48:05 +00:00