Mark Vejvoda
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4b6bc7a4a7
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
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Mark Vejvoda
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b180581bf8
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- bugfix for disabling hotkeys when in menu's and editing text in a field
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2011-04-20 16:25:16 +00:00 |
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Mark Vejvoda
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6e8157b9de
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- added console object to base menustate and added a way to disable console output when taking a screenshot (on be default). To Disable:
DisableScreenshotConsoleText=true
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2011-04-15 01:05:36 +00:00 |
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Mark Vejvoda
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d14b13e285
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- added a new cancel button for connected menu to cancel all current and queued file transfers
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2011-04-15 00:09:38 +00:00 |
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Mark Vejvoda
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05a61ec619
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- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
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2011-04-13 01:11:23 +00:00 |
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Titus Tscharntke
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5648080095
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Ready/not Ready/brb in colors; labels can have colors now
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2011-03-26 13:40:22 +00:00 |
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Mark Vejvoda
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9681e7f1bc
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- initial code for managing mod content (downloads and removal of user data)
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2011-03-25 10:11:16 +00:00 |
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Mark Vejvoda
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bca617cf18
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- bugfix for socket mutex locked when deleting socket
- added faction detail in lobby when CRC's do not match on techtree
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2011-03-19 12:04:18 +00:00 |
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Mark Vejvoda
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83eaa67068
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- bugfix for hideously aweful bug that made the lobby and lobby connection freeze for a long time
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2011-03-19 05:11:36 +00:00 |
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Mark Vejvoda
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e070cf2cbb
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- added player status for network based games so players can indicate if they are ready to play or not
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2011-03-11 11:11:46 +00:00 |
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Mark Vejvoda
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63da3d7af2
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- added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now)
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2011-03-09 23:09:32 +00:00 |
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Mark Vejvoda
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d10054f1c3
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- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
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2011-01-26 09:09:59 +00:00 |
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Mark Vejvoda
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1c78fca0fb
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- Added tileset and map CRC check in the network lobby
- numerous bugfixes
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2011-01-09 04:49:21 +00:00 |
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Mark Vejvoda
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f3eee457c0
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- added an in progress bar when downloading tilesets
- clear the CRC cache after a new file is downloaded
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2011-01-04 08:44:00 +00:00 |
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Mark Vejvoda
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8eeb0b550c
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- more ftp tileset bugfixes
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2011-01-01 03:12:28 +00:00 |
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Mark Vejvoda
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2cdb8dd354
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- initial work for tileset ftp transfers, needs some testing
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2011-01-01 00:50:10 +00:00 |
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Mark Vejvoda
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be9d8859d4
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- messagebox prompt for downloading maps
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2010-12-29 19:31:51 +00:00 |
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Mark Vejvoda
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d067be26d9
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- more ftp bugfixes
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2010-12-29 08:10:22 +00:00 |
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Mark Vejvoda
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b84bede3df
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- ftp file xfer bugfixes
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2010-12-29 06:11:06 +00:00 |
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Mark Vejvoda
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6e88e4be4c
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- got my plumbers suit on and added the plumbing for FTP file xfers
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2010-12-29 01:10:53 +00:00 |
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Titus Tscharntke
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ede8977aff
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switched resourcemultiplier to int (using the index now) and added some debug output for testing.
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2010-11-25 22:45:08 +00:00 |
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Titus Tscharntke
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2440d475b3
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beginning of new resource multiplier. Still work in progress but hopefully ready to test some things.
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2010-11-08 23:15:50 +00:00 |
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Mark Vejvoda
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465ae629ba
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- cache the techname and selected faction when doing a faction preview in lobbies
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2010-10-30 03:29:29 +00:00 |
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Titus Tscharntke
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d3ccebef15
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switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
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2010-09-26 21:34:00 +00:00 |
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Mark Vejvoda
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a056b3faa8
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- added more validations on client for missing tileset
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2010-09-17 08:46:34 +00:00 |
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Mark Vejvoda
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0e8ed05c2e
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- bugfixes for handling missing maps on client
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2010-09-17 08:26:22 +00:00 |
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Mark Vejvoda
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da35728c34
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- added some error handling in client connected menu for map errors
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2010-09-17 06:37:08 +00:00 |
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Mark Vejvoda
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e4669b94b0
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- added map preview to the client connected lobby
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2010-09-14 06:10:48 +00:00 |
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Mark Vejvoda
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350d658ceb
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- updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
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2010-09-11 06:08:50 +00:00 |
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Mark Vejvoda
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6a24ca3ad0
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
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Mark Vejvoda
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cf5b085b2e
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- added ability to override UI placement for connected and custom menus
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2010-09-08 22:37:24 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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fba29d3002
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- added new menu option to toggle on / off observers
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2010-09-04 01:24:17 +00:00 |
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Mark Vejvoda
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f727c383b2
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- fixed bug with server unable to start a game (sorry everyone)
- made faction texture preview an ini option: FactionPreview=true
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2010-08-31 20:31:20 +00:00 |
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Mark Vejvoda
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6ce69a1e0b
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- added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
- added faction preview texture when users change their faction selection
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2010-08-31 06:38:27 +00:00 |
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Titus Tscharntke
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4ef61fc85e
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menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet )
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2010-08-27 23:08:35 +00:00 |
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Mark Vejvoda
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0509b5d643
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- bugfixes for playername change in lobby screen
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2010-08-23 04:33:21 +00:00 |
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Mark Vejvoda
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bf5f6b7f33
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- experimental support for idenitfying specific game data which is out of synch with the server.
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2010-08-22 08:00:05 +00:00 |
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Mark Vejvoda
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455876a3c0
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- added the ability to change your playername from the game lobbies inline
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2010-08-21 13:04:52 +00:00 |
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Mark Vejvoda
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1a2f0175a8
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- fixing crash on client connect screen
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2010-08-05 00:48:46 +00:00 |
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Mark Vejvoda
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4ba4b756c8
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- updated client connect screen to display new game options as set from the server
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2010-08-04 23:39:12 +00:00 |
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Mark Vejvoda
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8feaebb503
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- added caching for computeVisibleQuad
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
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2010-07-29 05:24:51 +00:00 |
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Mark Vejvoda
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eb34eb1fe5
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- more bugfixes for ping logic
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2010-07-09 18:49:01 +00:00 |
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Mark Vejvoda
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0d7d0e139d
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- updated disconnect checking to include a timeout check for our custom ping
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2010-07-09 17:12:57 +00:00 |
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Mark Vejvoda
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3e53b69676
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- added client side ping style packet for linux socket disconnect checking
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2010-07-09 15:01:49 +00:00 |
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Titus Tscharntke
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74400f77fc
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chat in menu doesn't fade and 'M'-key to show more messages works in menu too
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2010-06-08 22:50:37 +00:00 |
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Titus Tscharntke
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d14f013491
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some chat changes and custom game with NetworkFramePeriod
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2010-06-08 00:00:28 +00:00 |
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Mark Vejvoda
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1b000376d4
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- updated client connection screen to NOT crash if client does not have the tech selected on the server
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2010-06-03 06:03:41 +00:00 |
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Titus Tscharntke
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13a1630e69
|
first steps for masterserver join menu
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2010-05-09 21:23:13 +00:00 |
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Mark Vejvoda
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4f147b2d89
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Added more guards and debug info related to network play
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2010-04-29 07:59:44 +00:00 |
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