Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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17da18978a
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init variables
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2013-06-22 07:39:12 +00:00 |
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Mark Vejvoda
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67bf5ebc1b
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bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
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Mark Vejvoda
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bb14d4cc1e
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bugfix for shutdown of threads and garbage collection.
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2013-06-22 03:36:18 +00:00 |
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Mark Vejvoda
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76ee030e93
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bugfix for shutdown of threads and garbage collection.
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2013-06-21 22:59:22 +00:00 |
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Mark Vejvoda
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bd4e2c8724
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applied heightmap addition to map editor -> thanks muwum
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2013-06-21 18:21:07 +00:00 |
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Mark Vejvoda
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dde601e416
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attempt to implement will's mesh merging for better render performance
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2013-06-20 07:24:09 +00:00 |
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Mark Vejvoda
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1eb17e3bb2
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- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
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2013-06-12 22:49:47 +00:00 |
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Mark Vejvoda
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adce76d68f
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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267dc7534f
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bugfix for float rounding segfault
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2013-06-11 01:23:04 +00:00 |
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Mark Vejvoda
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d067b52799
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fixed windows build and added new test to vc++ project
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2013-06-10 23:08:03 +00:00 |
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Mark Vejvoda
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16f4e08395
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attempt to speed up float truncation and add some unit tests
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2013-06-10 22:38:33 +00:00 |
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Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
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Mark Vejvoda
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173075d962
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allow each language to specify special keys allowed for that language (bugfix for polish)
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2013-06-05 05:53:59 +00:00 |
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Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
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Mark Vejvoda
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e809080d0f
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tracking down bug on i386 platform
- comment titi's model debug output
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2013-06-01 17:23:51 +00:00 |
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Mark Vejvoda
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8c725df8a2
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tracking down bug on i386 platform
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2013-06-01 17:02:10 +00:00 |
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Mark Vejvoda
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22eb5cc4d4
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attempt to fix a thread bug when starting a game
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2013-06-01 06:28:03 +00:00 |
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Mark Vejvoda
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7f88d866c1
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attempt to fix a thread bug when starting a game
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2013-06-01 06:07:14 +00:00 |
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Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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72480bc576
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Mark Vejvoda
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a17fcdb5b4
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bugfixes for thread shutdown
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2013-05-17 00:40:54 +00:00 |
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Mark Vejvoda
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910bb8bc56
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- attempt to have more clean shutdown of threads on game exit
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2013-05-17 00:08:26 +00:00 |
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Mark Vejvoda
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febbf5012c
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attempt to fix delay of irc client
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2013-05-15 04:49:57 +00:00 |
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Mark Vejvoda
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dbd26de28f
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attempt to fix crash of irc client on exit
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2013-05-15 00:45:34 +00:00 |
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Mark Vejvoda
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5370729ce1
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bugfix to close irc client down quickly when exiting application.
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2013-05-03 23:11:57 +00:00 |
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Mark Vejvoda
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1b344808ff
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added more unit tests and did some refactoring of xml parser code
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2013-05-03 20:18:01 +00:00 |
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Mark Vejvoda
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c30d78ff74
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
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65266ca41e
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- added cppunit into build system and started writing some unit tests (requires new dependency cppunit)
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2013-04-30 01:27:14 +00:00 |
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Mark Vejvoda
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8983592400
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- attempt to make mutex usage more stable and find memory issues
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2013-04-05 05:39:30 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Mark Vejvoda
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6152b6b7bb
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- additional socket thread protection to fix latest crash reported by titi
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2013-03-11 03:27:20 +00:00 |
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Mark Vejvoda
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e74f747fbd
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- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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704935c534
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- attempt to fix double free bug reported by tomreyn
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2013-03-08 05:24:37 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Titus Tscharntke
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a3635376cf
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no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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Mark Vejvoda
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bf468a39e1
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-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
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2013-02-05 02:35:09 +00:00 |
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Mark Vejvoda
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f4b026b41f
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- bugfix on linux
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2013-02-04 08:36:03 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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8dc637527a
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
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bff9b1b3bc
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- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
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Mark Vejvoda
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8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
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Mark Vejvoda
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87b39a3cb5
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- fix unit selection
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2013-01-24 15:52:11 +00:00 |
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Mark Vejvoda
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bf7445903d
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- cleanup some color pick code
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2013-01-24 00:42:06 +00:00 |
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